Anybody know their previous numerical stats before these changes? All I see are the new values. Cmon Lupe.
Great Notes, very good work on the keybindings for the loadouts/classes, does that work with Vehicles too?
well locust cannons had like 550 maximum damage and now is 300, and it had 50 damage aoe damage up to 2 meters, and is now gone, so it means they aren't viable against ground infantry, which I'm kind of sad since I was somehow hoping in a Thunderbird Reaver Loadout
So it looks like the numbers for Locust are mixed up, on the UI at least. It shows 300/225m 400/225m -shouldn't the second set be 225/400m? =P
not only that, it was like a tankburster with a bigger magazine, on an ESF... lol! and anyway BLACK PLAYER STUDIO CAMOOOOOOOOOOO!!!!!!!!!!!!!!! LOVING IT ALREADY! (hope it won't look too lame) Epic name of the guy who made it aswell lol!
Oh man !!! Class Terminal Loadout Hotkeys ·Pressing [E] with terminal screen open will now resupply/equip your selected class ·Press F1-F6 to select Classes ·Press 1-0 to select a Loadout Tab Thanks!
People already do, you might think nanowave is the only option but a lot of people use the other suit slots.
Omg major nano-armour cloak buff :O Any chance we could get the resist percentage stated as a number please? Everything looks cool, tbh. Though I did just hop on the PTS and found the infantry loadout screen to be veyr laggy, it paused for about 05.-1s after almost every click (resupplies, changing class, changing weapons, you name it).
It is in the in-game tool tips. 25% increasing to 35% at rank 5. Pretty much what most folks assumed it was.
I don't know why, but to me, the people who wanted a hotkey to switch classes so they don't have to move their mouse is just lazy.