Developer Thread: QoL Changes

Discussion in 'PlanetSide 2 Gameplay Discussion' started by RadarX, Sep 2, 2014.

  1. Stopper

    Feature : Indication of radius of my own scout radar and motion sensor on my minimap and my map.

    Reason : The motion sensor (or motion spotter) is really a wonderful tool, especially when fully certed. But it's often hard to guess which area you are exactly covering and monitoring, since it doesn't have a pulse showing on the minimap (unlike the darts of the recon detect tool). Same goes for Scout radar.

    It would be great to allow the Infiltrator that has set up a motion sensor or the driver of a vehicle with Scout radar (and only him, to not help enemies or obscuring the maps) to see on his map and minimap the radius of it. It would also allow more tactical defenses.
    • Up x 6
  2. AuntLou42

    Feature: Numerical Spawn Beacon timer

    Reason: Add a numerical timer for the spanwn beacon. The timer that shows how much time until the squad leader can put the next one down. Current bar version is small and inaccurateAll a numerical timer for the spanwn beacon. The timer that shows how much time until the squad leader can put the next one down. Current bar version is small and inaccurate.

    Link: Unnecessary
    • Up x 6
  3. Stopper

    Feature : Customization of dots and reticles of scopes. A bigger variety of scopes.

    Reason : being able to choose the color that is perfect for your eyes in that continent at that time of the day. The actual dots are also not bright enough and in fact often dark and bugged.
    • Up x 4
  4. Tasp

    Feature/Bug: Minimum ESF speed

    Reason: ESF role is to be air superiority correct? We have Liberators for ground pounding, and now the Valkyries for close air support. ESFs shouldn't have so many options for decimating infantry, they are supposed to be interdiction and air superiority fighters. Potentially tank busters. At launch I could forgive the one size fits all approach for the ESF, but the game has grown and you've added other aircraft to fill those other roles, it's time to better define what an ESF is for: Smacking galaxies, liberators and other ESFs out of the air and harassing (not obliterating) infantry and armor. Potentially scouting and helping spot enemy hot spots with scout radar and fast overhead passes.

    If you want to pound infantry or armor, pull something that's designed for bombing (Like... the bomber aircraft). If you need to land allow them to come to a complete stop and hover once they get within a certain distance to the ground (like 15m). Myself and many other players don't exactly enjoy the ring of ESFs that show up and hover, stationary, just out of rocket range at tower fights just spamming rockets into everything. An additional benefit here is if it's tweaked correctly we'll see more variety in the sky instead of mass spams of just ESF, just Libs etc, air will travel in mixed groups like infantry and armor.

    Feature/Bug: Additional HUD markers for pilots

    Reason: I'd like a toggle or a way of assigning markers that show up on my hud while flying that direct me to others in my squad, the minimap simply doesn't cover enough territory to keep track of where my squad mates are if we are all in the air. This would make it easier to maintain a coherent squad in the air or allow for a squad of pilots to scout and then converge onto a single pilot who's found an enemy or an allied galaxy that needs support. Additionally I'd like a way to broadcast that I'm looking for an escort while in a support aircraft (galaxy/ Lib / valkyrie) similar to how the wheel shows up when a player requests a ride, I'd like a similar marker to appear in the minimap over my galaxy or even over the galaxy itself when looked at by a friendly.

    Feature/Bug: Spotting friendly vehicles/players

    Reason: I generally spot everything I can see, occasionally I cannot spot something for some reason despite my crosshairs being right over the target. Sometimes this is because I've been spamming spot, most of the time though it is because the target is a friendly. At range it is difficult to discern faction colors and if I attempt to spot and nothing happens sometimes it turns out to be an enemy sometimes a friendly. If you attempt to spot a friendly some marker should show up so you don't continue to watch the target in case it turns out to be hostile.
    • Up x 1
  5. Stopper

    Bug : the animation of SAS-R is sometimes stuttering and you can't adjust your sight or aim after a shot.

    Reason : it's a bug. It doesn't show everytimes, but when it appears, it'as annoying as hell.
    • Up x 1
  6. Elrobochanco

    Feature: Squad Spawn Labels
    Reason: If you are in a squad with more than one active spawnable vehicle you have zero idea who owns which spawn. Rather than say "Galaxy" on the spawn button show the owner/occupant players name next to the Galaxy/Sunder/Valk icon. Right now there is no way to know this and it's very frustrating when you are trying to fill out gunner positions for squad vehicles.
    • Up x 5
  7. Stopper

    Feature : Remove the forbidden area in the fringe / edge of continents and the non-deploy zones for Sunderers.

    Reason : The forbidden area is too close of somes bases, especially when you fly. The non-deploy zones are just the degree zero of tactic : the deployment should be impossible in some places because the place is not reachable due to landscape or building, not for a circular and arbitrary zone. Both areas are pretty annoying.
    • Up x 1
  8. Stopper

    Feature : Infiltrators and Light assaults should spot enemies by whispering in their helmet's radio, not by yelling or the entire battlefield.

    Reason : They are recon class and a recon class that do his duty by yelling or hawling in front of the enemy is a dead recon :)
    • Up x 9
  9. gigastar

    Actual Bug: Outfit rosters for outfits merged from Ceres > Cobalt and Woodman > Miller not working.

    Reason: Impossible for us to accept members via the recruitment system. Also difficult to remove someone from the outfit if theyre being a total ****.
    • Up x 1
  10. AWACS

    Feature: The ability to fly like superman.
    Reason: Walking takes too damn long.
    Link: It broke.
  11. Ejw99

    Feature: On-screen objective notifications from squad leader
    Reason: Clarifies orders for players/guides new players
    Link: http://bit.ly/1rgJcTH
  12. Visigodo

    Feature/Bug: More graphics options for tweaking visuals and improved performance

    Reason: I'd like the ability to further configure my graphics options, as certain ones seem to be completely hidden from the end-user. Each of the graphics settings carries a set of drawbacks and makes certain aspects of the game completely broken in terms of how gameplay and visuals interact. Also, certain things don't make sense. For example, even with Ultra Textures, the texture quality on players looks much better on high graphics quality than medium.
    Other issues between different graphics settings:
    • If I want to be able to see enemy infiltrators, I have to play on medium or high graphics quality as they are completely invisible on low.
    • Thermal Optics are nigh-unusable on medium, especially on Esamir, while on High you can almost see forever.
    • Tracers, especially nosegun tracers in ESFs, are about 5000% more visible on High than on Medium or Low and thus easier to aim with.
    • Even with Bloom off, High graphics quality still has some form of depth-of-field, distortion, and haze effects that make it very difficult to make out targets compared to Low and Medium. I want the ability to individually disable those effects while still keeping the high visual fidelity of High graphics, eliminating the distracting visual clutter.
    • Some form of FXAA is forced on, and there is no way to turn it off without risking the banhammer. I think it looks ugly and would like more flexibility in terms of what kind of AA I can have running.
    • These graphics options would be great for people who have less than spectactular PCs, so that they would be able to further tweak and improve their framerates.

    Link: Something like this would be cool.
    • Up x 3
  13. VonStalin

    Feature: You are squad leader - notification
    Reason: It is hart to notice that you are new leader
    Link: https://forums.station.sony.com/ps2/index.php?threads/you-are-squad-leader-notif.196412/


    Feature: Infiltrator vehicles hacking
    Reason: It would be challenging but rewarding
    Link: https://forums.station.sony.com/ps2/index.php?threads/infiltrator-vehicles-hacking.199161/


    Feature: Flash grenade on impact
    Reason: because it is not fun now
    Link: https://forums.station.sony.com/ps2/index.php?threads/flash-grenade-on-inpact.198006/


    Feature: EMP anti vehicle grenade/device - infiltrator
    Reason: This would be an interesting and pretty fair way of letting Infiltrators affect vehicles.
    Link: https://forums.station.sony.com/ps2/index.php?threads/emp-anti-vehicle-grenade.189562/
    • Up x 3
  14. Teoke

    Feature: Improved Grenade physics.

    Reason: The grenades that do not explode on impact feel very inconsistent where they end up. The grenade physics of Counterstrike feel very good.

    Our current grenades feel like throwing ping-pong balls
    • Up x 6
  15. Charlie

    Two Outfit related things:

    BUG: Ex-Woodman outfits are STILL not being displayed on the Miller Outfit Browser

    Please fix this, it's really hard for smaller outfits to get their name out there. Back on woodman we would have 20+ applications a week just though the browser. Now, obviously, we have none

    FEATURE: Platoon Lead should fall to Outfit members by default

    Not so much an issue now that a lot of the client crashes have been fixed, but it really should be the case that when leading a squad/platoon, if you disconnect without handing over lead, it should go to one of your outfit-mates by default rather than who just so happened to be in the position under you in the squad. Preferably sorted by outfit rank.
    • Up x 1
  16. Elrobochanco

    Thought of another

    Feature: Implant Batch Combine
    Reason: After playing for a long time you'll end up with a bunch of Tier 1 implants. You only need one of each, and we can't trade em. So you need to be on top of this chore of clicking 5 times then combining. Once you have 30+ of each one it becomes pretty annoying to stop your shooting game experience just to merge them all.

    Let us merge all Extra tier 1 or 2 implants up to the next level with a single button (and I guess confirmation just in case)
  17. Rellenar

    Feature: ability to restrict passenger access to vehicles independent of driver/gunner access

    Reason: often in a vehicle I either want to allow a squadmate to drive (which currently requires setting it to Squad-only) or for only my squad to be gunners, but do want to allow random people to hop in as passengers.

    Feature: players blocked by squad leader cannot join squad

    Reason: currently there is no way to keep someone out of your squad, even if they are being disruptive. Disallowing blocked players is pretty intuitive.
    • Up x 8
  18. alagimuzs

    Feature : As a pilot/driver, the ability to see your gunner ammo and if they are recharging

    Reason : Better coordination with your gunner

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    Feature : The return of the cert screen

    Reason : I think it's a good way to manage your certs and it can be usefull for the beginners too

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    Feature : A better way to see if your ability (as a medic/infiltrator/heavy/MAX) is working

    Reason : For example, as a medic, it's sometimes difficult to see if your healing is working. I know it's not "difficult" but I don't like the fact that you have to look if the bar is decharging or not. You can for example just make the logo of the ability (the white cross for the medic ) green when it's working and normal if not.


    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    Bug : The planetside 2 app on iphone

    Reason : The app is down for about a year now but still available on the app store. What happened ? Do you plan do fix it someday ? Did you give up with it ?
    • Up x 6
  19. KleenexTissues

    Feature: Create a "Friends" chat box and voice channel

    Reason: This will enable players to chat with their friends directly instead of having to /tell every single friend in order to chat with them.
  20. Belarod

    Feature/Bug: Quick respawn screen needs a "Call/Wait for medic" option.

    Reason: Allow time for the medic to get to you for a revive. Preferably something that lets you know if a medic is within X meters of your corpse to let you know that a revive could be incoming. I found I was quick respawning just as the medic got to me, but to late to cancel, there was no way to tell they were on their way.
    • Up x 5