How about just contacting support instead of this rigamarole.
Agreed, 20 minutes was a number I pulled out of my backside. As I am rarely in a tank and normaly only fly to get me from A to Z faster....I...
Yuppers, that will eat your resource pool real fast. While I know this is a game and I can accept that....tanks wouldnt do that in real life...
Then stop replying to them Tasogie, it just fuels the flames.
Which I am all for anyways. What I would like to see is a RTB sytem for tanks/air though. If you can survive for 20+ minutes in a vehicle I...
Same here. As in most games that combine air, ground and infantry its the largest targets that fall victim to focus fire. There are 6-7...
Well, the good news is that its about time for school...so TR population will drop to about 10% soon.
This sounds like a really stupid change. Some of the best fights have been from the few times an offense is mounted from a surrounded spawn point....
Defending in Biolabs or any position that allows you fire at a - degree angle the really shine. I have used my nade launcher to disrupt quite a...
I have had many a high level player survive a direct hit from my UBGL, I could only assume it was from lack of inf certs.
The best way to force your player base down a certain path is very simple in my mind...and it has been suggested before. Server wide....not...
I use the nade launcher on my engi and medic. The only time I get OHK with it is a direct hit on a newbie without explosive resists or health %...
I think once any side reaches more than 5% than another then its damage is reduced by that same amount. If the % goes to double digits then % x2.
They need to allow infs to shoot from cloak with a small cooldown to recloak via certs (more points lowers cooldown) OR just a flat out updated with...
Most fun I have had as an infil so far netted me the least amount of XP and kills. I saw a push being made by my NC bretheren on the entire front...
I agree, you can learn to get around some of the classes quirks. While there are things I would like changed I think calling infil useless...
Here is how it should work.... Only Infils can hear other Infils stealth. Fire from stealth but breaks it AND adds 10s cooldown to restealth. 0...
Overall this game rewards destruction too much, defense and subterfuge....not enough.
Hence the Inf is locked out of XP faster. Another suggestion would be for the Inf to get small amounts of XP for any kills in turrets he/she...
That scenario happens less than hacking 4-5 turrets in the span of a couple of minutes. The simple fact is hacking is no less or more repetative...
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