Do you want to see in-game holidays in EverQuest Next?

Discussion in 'News, Announcements, and Dev Discussions' started by Dexella, Oct 9, 2013.

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  1. Orpiment Member

    I like both such events (now that I'm not working retail and try to spend as little time in stores after Halloween as possible) - but I would be happy with only in-game lore related holidays/events as well.

    I love the idea mentioned above of a Founders Day and things along those lines. And I know we have player studio now -- but what about a creative crafter's holiday or something like that with an art contest leading up to it? With the wining design(s) added in as new quest rewards during the holiday each year.
    • Up x 7
  2. Copperchopper Member

    I don't want to see what is currently happening over in DCUO where they hold new gamers hostage to replays in order to acquire all of the feats available for a holiday.

    Its slightly off-topic, but holiday events are a very good example of how the replay system can be abusive to customers. Run holiday events that are impossible to complete without replays and add in one or two rare items that even people who complete the content daily might not get at the end of the event and you run the risk of alienating customers.

    Anything that runs for a limited or seasonal time should be able to be completed or acquired without having to spend a replay.
    • Up x 2
  3. Gurt Well-Known Member


    I would love to see this be a thing. If the in-game day-night cycle takes 2 real life hours then there should be about 12 in-game days in a real life day. That means that one year in game should be much, much faster than one real life year. This assumes that the Norrathian calendar is composed of 364 24 hour long days, which need not be the case, but regardless it would be nice if these things were tracked.
    • Up x 1
  4. Ukanuba New Member

    I'd like to see in-game holidays that fit the new world and lore, not real world events.

    This is what i would go for. I do enjoy the in game holiday events as they give me something to during guild down time.

    But I get enough of real world holidays with my wife and kids. The time i spend playing I like to be emerged in the game world.
    Just my two cents. :D
    • Up x 1
  5. gwaha Well-Known Member

    I completely agree.

    I want Norrath to feel like a completely different world than ours instead of it sharing our holidays with nothing more than a twist. For me it is all about the RPG, all about the world. Just holidays whenever are fine but as long as they are not around the same time as ours or based on our holidays with just a few twists. And with ours, I generally mean American holidays. It is just that in-game holidays usually take away true immersion because you are reminded of real life holidays. When I play a world game I want to be immersed, having something from real life even with a twist takes you out of it.

    If you really have to have holidays base them on holidays from the European middle ages considering RPGs are mostly based on that time period in Europe specifically.
    • Up x 4
  6. LanthosEbonwolfe Member

    I fully support the idea of lore based holidays. If those holidays coincide with real life holidays, I have no objections.

    In-game holidays which mimic real life holidays often feel gimmicky and take the person out of the game. Very few people will complain about real life holidays in a game because most real life holidays now involve a capitalistic gift and everyone likes free stuff.
    • Up x 4
  7. Xurtan Well-Known Member

    A consistent calendar would be an -amazing- thing to see. EQ has always done very poorly as far as that goes, because the timers for their 'year' keeps getting reset, often randomly or just every patch. It makes it impossible to tell actual time in the game.
    • Up x 5
  8. Xurtan Well-Known Member

    Question. What is a replay? As far as other SOE products, holidays are just things you do on the holidays. They're limited, you do them during that week(s), if you miss it.. oh well. You wait until next year, you're out of luck. Makes for some interesting economy changes, let me tell you. *grin* Best way to do it, really. You -shouldn't- be able to do or get things from the event without having been there while it was running.
    • Up x 3
  9. Apocalypsebunny Well-Known Member

    this is its own good point. I would love for time in EQN to slow down. Give us something more feasable like a 20+ hour cycle. I hate the entire 10min is an hour formulas that games use. I know we like to see the day and night cycles...but can we please have more realistic ones. Make a year of play FEEL like a year of play.
    • Up x 8
  10. Syllogy Well-Known Member

    I don't know about you, but I'd like to see much longer days and nights.
    • Up x 7
  11. Krim Suntide Member

    In game celebrations of real world holidays always bug the crud out of me. They almost always take over the game, people start going insane with collecting snowballs or pumpkins or whatever and the holidays never make sense in relation to the world lore. These events seem to serve only to disrupt the game.

    If you're going to have in game holidays, which I'm perfectly fine with, have them make sense within the lore of the game, and don't have silly effin holiday goblins who have world breaking powers and use them to create magical pockets of frost filled areas where adventurers go to grind holiday widgets.
    • Up x 9
  12. Apocalypsebunny Well-Known Member

    Yea this holiday event of theirs was the last straw. I stopped playing and trying to convince my kids to drop their subs for it.
  13. Talzar of Quellious Active Member

    I'm fine either way. Holidays based upon lore might be an interesting change of pace if a lot of creativity and thought go into them.
    • Up x 5
  14. JJsChaos New Member

    When I log in it's to enjoy the games lore and get away from real-life events. I think celebrating fictional holidays that fits the lore would be really cool and unbiased. There is so much outside pressure to celebrate holidays and respect everyone's culture/religion. Enjoy in-game holidays, and enjoy real-life holidays outside of the game.

    If real-life holidays are important to you or your group, use Landmark to create/decorate your personal area however you see fit.
    • Up x 7
  15. Apocalypsebunny Well-Known Member

    Certain things in DCUO such as the dungeon runs, raids, holiday events, have lock out timers similar to the concept of daily quests. You can purchase replay badges with real money so you can do them multiple times a day or week. But with this new holiday event, the only way to get the items or feats (which are needed in that game for AA points) REQUIRE you to use replay badges or wait several years to complete them.

    They went full nickle and diming on their customers this time an it was a real slap in the face. I DO NOT want to see that in EQN. I'll gladly pay a sub for a good game, I have no problems spending money on goofy items through the use of SC or whatever system they have (because again, I know they need money and a quality game will get mine). But I dont want to be held hostage by micro transactions or suffer pay2win strats.
  16. Mallas Scumlord Well-Known Member

    I think a good way to do this is have ingame holidays or celebrations.

    Such as:

    Xmas time in real life... maybe have it the winter festival honoring some winter battle of the barbs or something

    4th of July.... some celebration of a battle in the past

    Easter.... rise of some god celebration

    Hanukkah... celebrating some long hold out against something huge

    etc etc.

    I really have never liked the real life holidays as a celebration in a world that has nothing to do with us. So have events but have them based off EQN not real life.

    It would be plenty easy to do that.


    NO EVENTS BASED OFF OF REAL LIFE HOLIDAYS!
  17. gwaha Well-Known Member

    No thanks. I absolutely hate what amounts to the real time 24-hour system used in WoW. I don't find WoW's system more realistic. It actually feels less realistic because the world is just too small for such a slow cycle, which means the sun's movement in the sky has to be slowed down to a crawl. I much rather see a cycle that fits with the size of the world.
  18. Xurtan Well-Known Member

    I agree. Especially if we end up with a night cycle more like Vanguard's, where it's difficult to see, but still possible. (I'm not expecting EQ's True Dark, but I'm hoping for at least Vanguards. :p ) Still, how long is too long, how short is too short? You can't very well have it based on real time, because then a variety of players get screwed over--people in different parts of the world, or night owls and such. In some ways that's fine, in many others.. I can imagine only being around during the day/night part of the cycle would get old. Even if the content differed. *snort*
    • Up x 6
  19. Apocalypsebunny Well-Known Member

    Same here, but I want a friggin HUUUUUUUUUUUUUUUGE world.
    • Up x 3
  20. pamkhat New Member

    A mixture of the first two options is probably the best for me personally. I'm not really a fan of in-game events to begin with but I really don't care for ones that shove real world things into the game. It's not a deal breaker, though. It's usually a non-issue even though it's a personal preference to not like candy canes in a video game during December.
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