This is an old Sticky, and perhaps needs a bit of cleaning up....Current Issues I have with the class (These are what I see as issues Hammie, so I really don't care if you agree or not!) I am going to add possible solutions to each issue that I see, so I'm not just complaining. I LOVE the fact we can DPS now, and I see only a few minor tweaks that need to be brought to the DEVs attn. Also, while I may mention other classes from time to time, my main focus will remain on the Ranger. SoE says the classes are balanced, I disagree, that's all I'll say on the matter. Here they are, in no real order...other than the first one... 1. Utility. Utility. UTILITY! LFG! I need a Tank, Healer, Bard, Chanter, ASSASSIN, and one other DPS. We are a filler class, while our sister class (last time I'll talk about class balancing, I promise) gets actual use in a group. One possible solution? Hawk Attack is permanent, and not affected by AoE attacks. This gives us a similar hate transfer to the Assassin. The Mystic has a pet that is Immune to AoE, so it has precedent. 2. Coverage. Min. distance to the mob, and it takes way too long to cast (even though it says instant). Maybe it is using the stealth function to invis us, rather than its own function, and that is causing the delay? Solution: Remove the delay. 3. Ammo. Not a huge issue here, and I like what SoE did with the broken "Makeshift Arrow" ability. However, it still is a bit of a pain to have to buy or make the copious amounts of arrows that a Ranger will use during the course of a 3 hour raid. (By the way, it's usually around 3000 arrows and that's with the current Ammo Conservation from the mythical and using arrow rip when it's up.) Solution: This is a tougher one to solve. To eliminate Arrows from the game would affect a lot of classes and tradeskills. There are very nice higher end arrows that could be rendered useless if Rangers don't need to use them anymore. Maybe give Rangers the ability to summon arrows that are equal to the Spirit Blessed variety? It would have to be something worthwhile. By that I mean a high quantity, or a low cast time to make it useful. I don't want to see the current Makeshift Arrow ability go away, but I would like to see something better than wasting a red adorn to save a few arrows. Another Solution, Make the Mythical Buff Ammo Conservation much higher, around 75% or so. 4. Poison. It doesn't crit anymore. There is an entire AA line for poison that NOBODY I know will use, as it does not really do anything. Most of the scouts I know will still use poisons, because it's a little bit of dps, but not what it could be. Solution: 1. Change the poisons so they do greater damage. 2. Change the utility so they actually hurt the mobs, i.e. slow casting, major debuff, remove ability, stifle for a short time, ect. 3. LET THEM CRIT! 4. Remove them from the game and give a poison ability to all scouts, one for each "color" of poison, revamp the AA line so scouts can decide which type of poison they want each poison to use. Example, Red poison AA can do massive damage, or can DoT, or can do damage plus health regen, Purple Poison AA can do int style debuff and affect casting speed, or can do melee style debuff and affect how hard a mob can hit, or can do a combo of both, Blue poison AA can decrease hate, or add a slowing affect, or a small bit of both. Please feel free to analyze, complain, tell me I'm wrong. Fixing these things, I feel, would greatly improve our class, and in some cases, all Scouts in general.