If you think a top 5 guild isn't gonna blow through the progression in a few hours, you may not have an understanding of progression raiding. I was referring to the casual gamers you claim to champion for....they will have something to do for months whether ROI, MS, Triton (need an abbreviation for Triton), VH, SR, RA, RoTE, RoV etc blow through it in a matter of hours or not. As for our earlier back and forth. I'm not sure if you misunderstood me or I you. I was referring to group (6-12 man missions) should NOT be simple tank n spank. Missions should always have some objective, some fun mechanics etc. The static zones can be something like what I just posted. Not too difficult in the beginning zones but should definitely scale as you venture further into the tiers. Or because they attempted to join a raid guild and couldn't keep up. The raid game has changed and doesn't favor slow reactions, chronic afk, or a lack of understanding of the class or other classes abilities....something I encounter in the casual player base. MS has run open raids for years and I'll say there are several of the "casuals" that enjoy raiding, enjoy the chance at a nice piece of loot or the victory of beating a current expansion raid. So I think your assessment is either purposefully skewed or just simply an inaccurate representation of EQ at large. I'm not saying make T1 a nutcracker zone, quite the opposite. I think RoS had it backwards in some regards. Skyfire and OT were not casual friendly, while HS and ST were much easier to handle. VP was and still is nice imo as it has a significant keying/locked system, nice quests/raid upgraded quests and namers that are on timers as well as a dungeon crawl difficulty with see-invis and mechanics.