I respectfully disagree with your opinions on the SL raid Axxius. A standard SL raid will give any guild, at a minimum, 10 AEs. If all you are dealing with is the AE, surviving it with a raid force might be achieveable. However, there are also tanks tanking the named and a significant number of adds at 30 and 15 percent which require CC and DPS. If a tank cannot manage the damage of a standard AE while taking hits that normally are not significant, the AE is simply too significant to achieve. I don't accept the argument that you can DA through it or "bring 5 enchanters" because no guild of quality has 5 enchanters in a raid. That's a waste of DPS. I think I have 3 guilded. My opinion on the change: Keep the AE the same as the original, but make Remorse V a significant DEBUFF on the ability to heal, mitigate damage, snare, etc. Heck you can even do an AE root that forces you to kill the barrels instead of dodge them. anything is better than forcing you to avoid a guild wide Death touch. The elephant in the room in this entire discussion is that these achievements are difficult, but also that with 54 people only about 1/4 of the people even care about the chase loot. I have to drag everyone through the mud trying to get a check mark, and even if I win it will take three wins for the majority of the guild to get their checkmarks. No guild has 100% attendance every raid day. Most people at my stage just want their 10 chits per raid. Failing over and over on conquest is something that only the most retentive elites will try for, much less achieve. Again, I think it's reasonable to change the unlock to EITHER the raid conquests, OR also getting Master of the RoF with the Group conquests. That is very difficult by itself.