Test Update 03/01/2022 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Mar 1, 2022.

  1. EQ Dev Developer

    March 1, 2022
    _____________________


    *** Items ***

    - Rogue - Irae Faycite Shard: Netherbian Blade Strike is now available for purchase in Maiden's Eye (Terror of Luclin).
    - Royal Antonican weapon ornaments can no longer be claimed while equipped on a weapon. They will have to be removed from the weapon before claiming a different ornament.
    - Flagged many Gates of Discord key items as quest items.


    *** Quests & Events ***

    - Now all four missions in Terror of Luclin will have 6-hour replay timers. We previously changed 3 of them and neglected to message that change.
    - Aten Ha Ra (ToL Mission/Raid) - Improved the combat pathing for NPCs in Aten Ha Ra's room.
    - Aten Ha Ra (ToL Mission/Raid) - Added a speculative fix for the possibility that adds can spawn after the event is won.
    - Shei Vinitras (ToL Mission) - The mission chest should no longer spawn until you have credit for killing Shei Vinitras.
    - Shei Vinitras (ToL Mission) - Shei Vinitras should now leave a corpse.
    - Stalwart Defenders (Solteris) - Unbalancing Balreth will no longer cause the event to fail. Instead, the uncontrollable golems will spawn once for each set of Rear Guard golems if they are unbalanced. The uncontrollable golems will need to be defeated to win the event.
    - March 16th marks EverQuest's 23nd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests, a new mission, and a new raid.


    *** Spells ***

    - Fixed a bug where teleporting to your bind while in the same zone would prevent using a zone line.
    - Fixed a bug where using a translocate spell to the current zone, would prevent subsequent translocation.
    - Beastlord - All spells in the Spiritual Vigor line will once again block Paladin Brell's buffs and Ranger Strength buffs from landing as they used to.
    - Monk - Doom of the Thirteen Fingers (I, II, and III), Doom of Fourteen Fists (I, II, and III), and Doom of Fifteen Strikes (I, II, and III) will once again have a chance to crit.
    - Ranger - All spells in the Strength of the Hunter line will once again block Paladin Brell's buffs and Beastlord Spiritual Vigor spells from landing as they used to.


    *** AA ***

    - All - Steadfast Servant - Fixed an issue with the description of rank 1.
    - All - Enhanced Reformation - Fixed an issue with the description of ranks 1 and 46.
    - Beastlord - Companion's Fury - Rank 139 now grants a new rank of Bestial Bloodrage.
    - Magician - Companion's Fury - Rank 199 now grants a new rank of Frenzied Burnout, Virulent Talon, and Virulent Talon Strike.
    - Necromancer - Companion's Fury - Rank 153 now grants a new rank of Frenzy of the Dead, Nightmare Draw, and Lingering Nightmares.
    - Necromancer - Funeral Pyre - Added a new rank, available at level 116, that increases the damage bonus by 1% and the applicable spell level to 120.
    - Wizard - Spire of Arcanum - Rank 27: Increased the applicable spell level of the activated mana cost reduction to 120.
    - Wizard - Quick Damage: Updated ranks 5-10 to focus Ethereal Twist.
    - Made the following updates to Glyph AAs:
    - - Glyphs that grant buffs are now labeled "Mythic Glyph of..."
    - - Glyph of Angry Thoughts has been renamed Mythic Glyph of Inspired Provocation.
    - - Glyph of Destruction has been renamed Mythic Glyph of Ultimate Power.
    - - Mythic Glyph of Ultimate Power - Now increases healing spell crit chance by an additional 1% per tier, i.e. 15/16/17/18/19%.
    - - Mythic Glyph of Ultimate Power IV - Now increases player/pet melee and spell crit damage by 65%.
    - - Mythic Glyph of Ultimate Power V - Now increases player/pet melee and spell crit damage by 70%.
    - - Mythic Glyph of Arcane Secrets IV - Is now effective on spells up to level 114.
    - - Mythic Glyph of Arcane Secrets V - Now grants 1% to 40% mana cost reduction and is effective on spells up to level 129.


    *** NPCs ***

    - Beastlord pets should more consistently display their name as a warder. Existing pets may need to be re-summoned in order to receive the updated name.
    - Lord Nagafen and Lady Vox will no longer banish attackers that are above level 52.


    *** Progression Servers ***

    - Enabled server transfers off of Miragul.
    - Enabled server transfers to Aradune from Agnarr.


    *** Miscellaneous ***

    - Made the following changes to Barter:
    - - Relaxed the restriction on remote selling and remote buying to Shadows of Luclin instead of Rain of Fear.
    - - Added commas to the display of prices in the Barter and Buyer windows.
    - Made improvements to how offline characters are saved in an ongoing effort to reduce lag spikes on the world server.
    - - World server lag spikes typically manifest themselves as extended zoning times and delayed cross-zone communication (tells, guild chat, etc.).
    - - This particular change reduces lag spikes that were caused by the world server unnecessarily waiting for background work to complete.


    *** UI ***

    - Accepting a resurrection will now update your respawn window selection to the location of your corpse.
    - Fixed a bug that caused a crash when the Manage Loot window was being used.
    - Fixed a notorious crash that occurred when changing filters in the Advanced Loot Window.
    - Updated the /copylayout command to properly copy hotbutton window size, spinner, and keymap options.
    - Converted the Effects, Short Term Effects, and Target windows to dynamically layout the positioning of effects and support a variable number of effects.

    - Changed -
    EQUI_BuffWindow.xml
    EQUI_ShortDurationBuffWindow.xml
    EQUI_TargetWindow.xml
    EQUI_Templates.xml


    *** Previously Updated ***

    - Increased the amount of loot that drops in many Lost Dungeons of Norrath raid chests. The odds of what items are dropped each time were also altered in most cases where the number of rolls increased.


    - The EverQuest Team
    Axxius, Jumbur, EQbud and 3 others like this.
  2. theonepercent Augur


    What does this mean?
  3. Meeko Developer

    It means that after accepting a resurrection, the line that has your corpse (with the green text) will be selected so that you just have to hit "Respawn" on the window. Previously your bind location remained selected in the list.
    Axxius, RPoo, Eviara and 13 others like this.
  4. Tropi Elder

    i believe what they are saying is when you rez you wont have to then click on the location and rick going to bind instead
    Meeko likes this.
  5. theonepercent Augur

    Awesome, thanks.
    Meeko likes this.
  6. Waring_McMarrin Augur


    Is adding the commas only changing in the window when you are interacting with the player in bazaar/barter mode? Or is it also changing the search windows as well which can also be a source of problems?
  7. Rizzin Elder

    Necro Funeral Pyre fixed in notes and found new AA for it in game. The Chaotic Power bug is not fixed (after months, just verified in game on Test).
    Forcallen, menown and zleski like this.
  8. Strumph Elder

    Only saw Rogue type 3 in patch notes. Verified Irae Faycite Shard: Summer's Torrent is in fact on the vendor just not in notes. Other classes missing one should verify theirs is on vendor also.
    Schadenfreude and Thunderkiks like this.
  9. niente Developer

    It only effects BarterWnd (the window you use when you set up your own buyer), BarterMerchantWnd (the window you see when interacting with a buyer in person), and BarterSearchWnd (the window you use to search for barter items).
  10. Angahran Augur

    OMG!! Thank you!!!!!!
    Coagagin, Ozon, Xanathol and 3 others like this.
  11. Skuz I am become Wrath, the Destroyer of Worlds.

    :mad:

    23rd


    Twenty Third, not Twenty Thecond....Mike Tyson writing patch notes has to stop now.

    May the 4nd not be with you.

    Edit:
    /collapses in shock, "wow, they really did it, that's amazing" Truly I lost count of how many crashes I had from that bug.
    Axxius, Quatr, Nennius and 2 others like this.
  12. Waring_McMarrin Augur

    As a note for those who do not log into test the changes to the buff and song window appear to break custom UI's
    zleski likes this.
  13. Paladin Augur

    Still not seeing where Achievements for over 50K AA's are being added.
    Nennius likes this.
  14. Paladin Augur

    Upon logging in to Test I got immediate notice for completing the 23rd Anniversary Tasks Achievement... and haven't done any of them. Nor are they up at the moment, it seems.
  15. Svann2 The Magnificent

    gdi
  16. Nennius Curmudgeon

    Are these actually going to be added?
    Lessw likes this.
  17. bobokatt Elder

    GDI!!. Yah It also affects your target window if you are using a custom one like I have for years where I had the target and target of my target etc and even active tribute and of course all the buffs of the targetted person/mob. The custom one I have shows no buffs on the target period.

    Anyhow anything that shows buffs for those 3 changed XML files, the short duration buff window, the buff window and the target window are fubar if you are using any custom UI. You will get images of little necklaces or swords or something for everything.

    I looked at the XML for all my original files and they were massive with code for each buff slot. These 3 new XML files they changed are super small and have no mention of individual buff slots within the code. So they were able to do some all-in-one jig where they don't have to worry about changing max buff slot numbers etc. I think.
  18. TrueNorth Developer

    The changes that need to be made to custom UIs will depend on how the custom UI is setup, but essentially, the buff window used to define each buff slot as BW_Buff[#]_Button where [#] is 0-41. Now it uses a template "BW_Player_Buff_Template" which is called from inside a TileLayoutBox BW_Buttons.

    To fix it you should be able to just delete the old buttons listed above, and replace it with the template + tilelayoutbox and leave the rest of the custom UI code alone. You may need to adjust the sizing / offset location of the decal (buff icon) inside the template as well.

    The changes to the song window are the same as for the buff window, with the old buttons being named SDBW_Buff[#]_Button where [#] is 0-29 and the new template is "SDBW_Player_Buff_Template" and tilelayoutbox SDBW_Buttons.


    Likewise, the changes to the Target Window is similar. The old buttons being named Target_Buff[#]_Button where [#] is 0-96 (your UI may have more or less) and it is replaced by Target_Buff_Template. There should have already been a TileLayoutBox named Target_Buttons already, but it doesn't hurt to double check it is still compliant.

    You will also need to add the following to the templates file (if you use a custom one):


    Code:
    <ButtonDrawTemplate item="BDT_TargetBuff">
            <Normal>A_RecessedBox</Normal>
            <NormalDecal>A_DragItem</NormalDecal>
    </ButtonDrawTemplate>
    It is added after BDT_PlayerBuff. (The location doesn't really matter, but consistency is good).
    Cyphren, Zyrek, RPoo and 8 others like this.
  19. Zipe The Healer

    Dammit,
    I use Default UI but for Buff, shortbuff and Target! You are making me work and think hard on the ui files! :(

    Jokes aside, thanks for the explanation... I guess it'll help me next week when I need to fix my UI.
  20. Angahran Augur

    Thanks, will have to fix my UI.
    Can we still use the existing code for Buff and SDBuff windows ? Mine are staggered and include the spell names so a single template won't work (Now, if we could have a template that covers multiple items that repeat that would be cool).

    Isn't BDT_PlayerBuff also added by this patch ?