New UI issues

Discussion in 'Resolved' started by Mendel, May 17, 2023.

Thread Status:
Not open for further replies.
  1. Angahran Augur

    Feel free to learn html5 yourself and fix your favorite UI since it is apparently so easy!

    Those of us who have custom UIs don't really have unlimited free time in order to learn an entirely new programming language and have already spent countless hours dealing with the peculiarities of the EQ UI system.
    MiataDriver likes this.
  2. Emilari UI Designer

    Most of what you're talking about here is directly an issue with the Layout Converter being broken. Does it need to be fixed so it actually works? Yes. Am I disputing that point? No. However, it doesn't have anything to do with HTML5 as a language itself; which is a simple tag-based code that I've found to be very similar to XML.

    Instead of lines like:

    <X>300</X>
    <Y>10</Y>

    There are lines like:

    x="300"
    y="10"

    Instead of <Style_Titlebar>true</Style_Titlebar>

    it's simply: titlebar

    The new tags directly correspond to an old tag in most cases, and all the various old tags are laid out in SIDL.xml. It's really not that difficult to work with. There's relatively small amounts of new terminology that is HTML5 specific (and that stuff is easily googled to figure out what it does / how it works). You still can fumble through it because that's exactly what I've been up to the past two months. I'm not a programmer by trade either; just incredibly motivated to get my UI working in the new system.

    I get not having unlimited free time... I do. But... we have over a year to learn and apply, and hopefully before then the Layout Converter won't be as much of a hot mess. I started from no knowledge of how HTML5 works to being able to do almost everything I want to be able to do in the two months it's been on test (at least with the 4 windows converted so far).
  3. Kudladar New Member

    Yeh, seeing the large number of errors in the converter tool is definitely a source of anxiety and not even know where to start looking at those or even where the files have been located (granted, I have not dug very deep into things). I'm not sure if there are any commands that can be used in game like the old /load <uiname> like there was for the XML sets for the HTML sets to load the files on the fly as you make changes. You could make an adjustment and /load <uiname> and ask, "did that fix it?" and adjust on the fly.

    It may end up being where I break the game completely and have to continue to go through and make adjustments in wherever the files are and see how/what loads.

    And yeh, it's going to take a bit of time of just biting the bullet and going.
  4. Emilari UI Designer

    The new UI files are found in the "uiresources" folder. Inside that, you'll find the default folder, which contains some Javascript, CSS, and html files I haven't touched. There's also several subfolders: assets (which contains image files), img (which contains image files), and windows (which contains the html files for the Inventory, Quantity, Selector and Story windows).

    The graphics are now all PNG files instead of TGA and DDS, and some of the files have been split into individual elements (IE: instead of the graphics for the inventory window gear slots being in Window_Pieces02, Window_Pieces04, and Window_Pieces_05, they have been separated into individual images: A_InvAmmo, A_InvCharm, etc.)

    As for commands, /loadskin is still in-game, as well as a new command: /ui reloadhtml

    The biggest issue with working on coding by hand though is for whatever reason, people haven't been able to get an actual custom UI folder to work; we've been doing all our adjusting in the "default" folder as discussed over here on EQInterface: https://www.eqinterface.com/forums/showthread.php?t=22308


    and here on the EQ forums: https://forums.daybreakgames.com/eq...ate-03-21-2023-new-ui-bugs-only.289569/page-4

    This is why nobody has pushed any custom UI updates in the new format yet.
    Metanis likes this.
  5. Ratalthor Developer

    Regarding the issues reported in the original post:
    This issue was also reported and confirmed in this thread: https://forums.daybreakgames.com/eq/index.php?threads/fullscreen-mode-lag-after-the-patch.290721/

    This issue is similar to the issue reported in this thread and will be fixed once the associated windows are converted to the new UI: https://forums.daybreakgames.com/eq...bags-open-behind-the-inventory-window.290678/

    Reminder to keep bug thread topics to a single issue per the bug reporting rules:
    https://forums.daybreakgames.com/eq/index.php?threads/how-to-report-and-upvote-bugs.260061/ This allows us track the issues individually and provide confirmation/fixed updates.

Thread Status:
Not open for further replies.