If i take that question literally, then the answer is: "none". I just won't ever play on a "progression server". If i am going to make another character, it will most likely be a dwarf berserker, but that combination already exists. And it would naturally be on a live server. Felwithe needs warriors though! Their casters and paladins just don't cut it! Troll clerics - i neve runderstood why Innoruuk would support daark-elven clerics but only troll shamans. And no: Dwarves do not use the force, so they cannot turn to the dark side either. Want to play evil? Play a gnome!
Freeport can cover for everything but Iksars, (beastlords and Berserkers?) as-is. So at the very least most existing and many future combos could have that as a starting option. Froglok monks & Wood elf beastlords need Rathe & Kelethin as starting cities with full trainer guild available... that fact that this was not done (last I checked on live) does make it seem like just Crescent Reach would be the way any future additions would be made. While I would prefer more starting city options, or at least current original racial starting city options for new combos, just getting new combos out of CR would be something.
Face facts, back in the day there were people who'd make a Barbarian and then make the run all the way to Kelethin and be bound there and almost never return to their "home" city if they could help it. People have always wanted more choices for starting cities but in EQ lore dictated where you'd go. CR has guildmasters for all classes and was founded to be a hub for play. In fact many long time players discovered that CR was a very good place for their origin as it made grouping and assembling much easier. In fact that's why I suspect that they moved the PoK book to just outside the city rather than across the Moors. My point is, choices never existed for any races outside of half elf and humans in the original game and I don't see what the point would be in scattering starting locations all over would be now
Vah Shir Necromancer! I mean what happens when their warder finally "Bites it"? NO FLUFFY NOOOO! I'ma gonna bring you back little buddy! YES! You will be SO much better than ANY Warder alive... MWUAHAHAHAHAHAHA! Mow!
There should be a conversion option - beastlords under lvl 40 can "switch" to become necromancers (reanimated their warder)
I enjoyed voting for new race/class combos. The back stories were pretty cool to read. Love traditional Norrath cannon.
I think the races that are limited to 5 classes should each get an extra class. Barbarian: Paladin Dwarf: Bard or Monk High Elf: Warrior or Druid Ogre: Necromancer or Monk Troll: Rogue Vah Shir: Berserker