I am on Tunare server which I hear has a lower population, but I wonder how many are in my boat. I would say more than half the time, I log on, see if anything is going on, and if not, log off and do something else. If I play my 110 warrior/bst, I can form my own group, but if log on my druid, the chance of getting a group is very low. I know that others are in the same boat as me, some only login, check their friend's list, and log off if their friends aren't on. My goal is to highlight a problem more than push a certain solution. I can already anticipate others with suggestions on how to improve changes of forming/getting a group, and I already follow many of them. But even if you browbeat me into submission, it won't solve a real problem that hurts the health of the game. People that don't find groups, tend to be the ones that cancel subscriptions. I want to contrast this with when I returned to the game, during the TBM era. My main is an enchanter. Enchanter were very OP. I could tank better than half the tanks in the game and lockdown mob aggro so well that even tanks struggled to get the mobs off me. I would run the various mercenary missions over and over. They would help with progression for first timers, and also earn currency. They were often short missions that lasted 30 min or less. So solo, I was earning exp and currency, and whenever I saw a person say LFG in General, I would invite them into the group. Pretty quickly I had a full group, and we would then challenge the harder content in the game. I had a blast, and I started to get regulars that would look for me to run more of the quests (sadly I often had to turn people away). Compare that to TBL expansion. Even if I played a tank, the only thing I can do is kill single mobs solo that give exp, but no currency, no useful drops, no spells. TBL only has 2 unlocked zones at start - Stratos and GMM. So unless I am in those zones, I can't even invite many of the LFG crowd. Stratos is an unfriendly zone for killing; GMM is better but after a while you just get sick of it. GMM Darkness Howls is actually a nice mission - it used to take about 30 min, probably more like 45 min now with the tune up. But there is nothing else like it. IMO, EQ needs more content for solo and duo groups. Options that give more than just experience. Let people have success in a small group, and they will then start to invite others LFG, and next thing they know they have a group that can take on the harder missions.