2024, Make Paladins !

Discussion in 'Tanks' started by Ofearl, Mar 1, 2023.

  1. Ozon Augur

    As an SK, Pallys do need Pally only tools. But also if you were given "good" versions (as in good/evil) versions of our stuff, sooner than later the nerf crew would come after Pallys saying they are OP, Broken, etc etc. Not worth the hassle, but also makes the game a bit more boring as less distinction between classes.

    Also new RB/Oath is bad, and both need to be changed.
  2. fransisco Augur

    I think the idea of "pally tool" needs to seriously change.
    SK tools tend to have agro, healing, and damage all lumped together. Use a spell/ability and get all 3. Paladins do not. Cast a heal, push an agro button, cast a horriblly worthless damage spell, use a stun to avoid damage, ect.

    Pally tools are garbage because aside from heavily lacking in agro and damage, they are always seperate. Paladins need things exactly like SKs. High damage and agro, but also combines damage, healing, and agro all together. There is no need to re-invent the wheel, just reflavor them.
    Give paladins nice dots and call them holy hugs. Judgement swings instead of leach touch, whatever.
    alanus likes this.
  3. Fenthen Living rent free in your headspace

    Burst should have an aggro component to it.
    Crushes should have higher damage, or unresistable stuns, or passthrough healing attached to them.
    Wave (group heal) needs to cast faster.
    Alliance needs to be mirrored to SK usage (4 to activate, not 6 of a spell that won't ever be used on raids)

    An AE aggro spell would be nice, depending on 2 or 3 AAs with long reuse timers is very "bleh".