Fix Shaman Class Please

Discussion in 'Priests' started by FixShamanPlease, Jul 19, 2015.

  1. Random_Enchanter Augur


    Okay going to try and take this thread as a serious thread.
    Quite a few player play the 3 healer classes. I would venture to say 1/6th of all players play one of the three. I have no hard facts to back this up beyond the raids i do with the guild i'm in.

    One developer actively plays EQ to my knowledge. I will not give you his name, nor answer how i know this. But i will state that this is fact.

    As to your other 'complaints'
    SHM are great healers, they just use group heals more than single target, and are actually very poor single target healers. Use group heals, you'll do better.
    SHM have dots, they don't have the dot critical nutzo factor that necros do, but your a healing and ADPS class, not a DPS class.

    No charm? No million damage crits? No Quad? No Harmo?

    All of this sounds like other class envy to me.But i'll Try
    No charm- only Bards and enchanters get to charm any mob type. Druids get animal charm, necros get undead charm. Sadly there is no 'spirit' type mobs otherwise i could see shaman getting the ability to do this. there are no spirit type mobs because in the natural course of things spirits leave after death. necromancy or accession is needed for that 'being' to stick around. In the case of necromancy there now undead, int he case of accession they are no longer spirits.

    Million damage crits - this can only be done though multiple classes stacking various abilities. Primarily IOG, Haze and some other wizzy/mage/necro stuff. The enchanter, whom is the lynch pin for this to happen, is unable to pass the million point mark outside of plane of war where the mob tash is insanity. Shamans are the same as enchanters, You allow OTHERS to pass the million point marks. Ask a monk for there kick info.

    Quad - I'm assuming you are referring to quad kiting. Shm can root rot more than 4 mobs at once yet you want to run mobs around in a circle instead?o_O

    Harmo - I'm assuming you are referring to harmonization AKA lulling AKA the ability to single pull. Try rooting and toteming and you can do this.


    If you still have class envy, reroll into a druid / necro / enchanter since it seems that these classes are what you want to do.
    sifonin likes this.
  2. Crystilla Augur


    Not that I really wanted to be in this thread, but this isn't technically true. Once every 15 minutes, against undead, clerics can hit over 1 million damage using only self abilities - first hit our AA nuke enhancer (Battle Frenzy) and then hit our AA undead nuke (Smite the Wicked).

    Granted, as I said it's every 15 minutes and only against undead. But it can technically be done without other classes' abilities.
  3. Random_Enchanter Augur


    Point taken, i should have said in general million + point damage abilities as i know monks can kick for that and i think rogues can back-stab for that as well under certain conditions (most of which i believe requires a SHM )
  4. Shadva Del`Shai Augur

    I'd be happy to simply get a regular Group Perfected Invis, updated haste and ability to benefit from pet focus items for shaman.

    Why pet focus you ask? While I think that EVERY class with a pet should be able to benefit to some degree from pet focus items, I'm not holding my breath. Now, think about this... The only other classes that currently benefit from pet focus are both pure casters (Mage and Necro) rather than hybrids. The only other hybrid with a pet is SK which is hybrid between Necro (pure caster w/pet) and Warrior (pure melee) therefore making it logical for them to have a weaker pet than Necro. Beastlord is a hybrid between Shaman and Monk, meaning that BST gets their pet abilities from their SHM side. While I understand that, because they sacrifice most of their healing power, BST inherently are better able to train their pets and give them a higher baseline of power, they ALSO benefit from pet focus which makes them stronger yet.

    While it could be argued that SHM is a hybrid between Cleric and Necro, that would make BST a tri-brid cross between Monk (pure melee), Cleric (pure priest) and Necro (pure caster w/pet), therefore giving them an even LOWER pet power baseline which would get raised slightly by their sacrifice of most of their healing power in order to focus more on their natural ability to control animals as well as their melee skills.

    Whether you go with the hybrid OR tri-brid scenario, logic seems to dictate that SHM would also have a pet that can benefit to some degree from pet focus even if they start at a lower power baseline.
  5. Zarakii Augur

    someone is going around asking to fix classes that dont need to be fixed they are spamming the boards on different accounts so the devs loose track of the things that do need fixed... please ignore these post and hope the devs actually find the ones that do need help



    Here is a link to the last one the format is even the same. its one person trying to derail important subjects

    https://forums.daybreakgames.com/eq/index.php?threads/fix-warrior-class-please.225076/
  6. Lilura Augur

    What I would like to know is why there are so few shammies these days. Ever guild I've been in in recent years or known has too few shamans. My guild has more chanters than shamans these days. That's insane.
  7. porky Augur

    There are a great many shaman out there, its just most of them are boxes. That's the problem i addressed earlier you can easily box them and achieve like 95pct of their power.

    Since they are so crucial to melee class DPS (and tank classes are also lumped in with melee on this,) Anyone who plays one of those classes and boxes has a shaman, and then nine times out of ten they think they play their shaman better than a shaman main can(maybe true, may not be true!)

    My brother was a raiding shaman main and this was the main cause of his burnout and why he doesn't play EQ anymore.

    The only way to "fix" this would be to make the class harder to play(box) to potential, which if you haven't noticed isn't how EQ has swung for the last ~8 years or so.
  8. Yesak New Member

    I play a main raiding shaman. Our guild is not top tier (as in we haven't cleared arx5 yet), but we are solidly in the 2nd tier (consistently farm all of CoTF, and Arx up to Arx3). There are some major issues with the shaman class right now, mainly dealing with raiding. I'll try to summarize:

    Porky is actually completely right here. The entirety of what shaman can accomplish on raids can be boiled down to 5 or 6 spells, and the epic click. 1 AA if you want to count slow, but chanters can 70% slow and with mitigation of slow effects, that difference is absolutely tiny. Not worthless, but your guild is probably not going to notice the difference on the majority of events. All of which can be handled by a multibind boxed shaman with almost no energy. There's a reason why I'm basically our only active shaman main.

    For healing, your job is healing tanks. I don't know who said shaman group heals are good. Maybe you think they are in group settings, but they are pathetic in raid events. This is because we have 2 group heals, both have significant recast timers. Happens on every single raid that I'll blow recourse and intervention and then my group is still taking damage. Surge can be helpful but the radius on it is TINY. On some events, if I'm targeting the main tank, rogues behind the mob are OOR of Surge. Don't get me wrong, I love Surge. It is really powerful, but it doesn't do a good job of healing a group in raids unless everyone in group is basically standing on top of each other. On a basic tank and spank mob, it works. On anything more complicated than that, it loses its effectiveness as a group heal quickly.

    The shaman's main power is the fact that we can cast our heals quickly and endlessly. Unless I die or eat some sort of mana drain, there is no way I'm running out of mana. Canni, Spiritual Channeling and Staunch Recovery (in critical situations) mean I never worry about mana. The reckless line of spells is really powerful. I routinely top healing parses. Boxed shaman top healing parses. Only our top 2 or 3 clerics even come close to the boxed shaman we have. We are absolutely fantastic tank healers.

    Shaman epic click is great..............but that's really all the ADPS we offer. 3rd spire, Ancestral Aid and Leopard have been described at best as, "meh." I don't even cast Leopard anymore. Too big of a cast time, too short duration for a pathetic bump in DPS. Maybe this changes with how procs stack now, but I'm not holding my breath unless it starts to proc every other swing.

    VP and that line is nice in groups. But in raids, I can't remember the last time I've used it. If we need rooting, the rangers handle it. They can take hits better and can recast their root lines more often.

    Our personal DPS is god awful. We have no burn of any kind. As a previous post said, even clerics can burn in the right situation (rare as that is). Druid DPS is stellar. I've even seen druids make top 10 in parse on raids. I'm maxed AA in full CoTF raid gear (with some TDS thrown in) and my BEST DPS barely comes close to a wizard merc on balanced.

    So yes, there are issues with the shaman class, particularly on raids. If you want a fix, IMO it is very simple: Make leopard worth casting again. Give us more ADPS abilities and I'll be happy. I can't complain too much since we are such strong healers, but calling us ADPS is kind of misleading. We have epic click. That's really it.
    Eriadoc likes this.
  9. Eriadoc Elder

    SHM can do so many things in group settings, but when it comes to raids, they are a one trick pony. They do gift-surge-reckless and click their epic every 3 minutes. Sometimes they'll replace surge with another reckless when they're completely focused on tank. They're just not particularly fun to play on raids. As Yesak points out, SHM can top a heal parse, but that's sort of misleading. They're less equipped to handle the variety of healing situations a cleric can (rightfully so), but they sacrifice all their utility in a raid role.

    Basically, they're a utility class filling a specialist role on raids. That sucks. JMO, but it's probably the opinion of all the other SHM who stopped raiding as well.
  10. Fenudir Augur

    Overall, I'd say that shamans are in a pretty good place. Anyone who says a shammy can't heal flat doesn't know how to play the class. DPS is meh but if you really wanted to dot, you should have rolled a necro.

    There are only two places where I'll agree shammys need work. Their stupidly laughable pet (either let it focus or just kill the line already) and their haste that is now 50 levels out of date.
  11. Ravengloome Augur

    How is their haste out of date? The % cap on spell + item haste hasn't changed in 15 years.
  12. Fenudir Augur

    Shaman

    Talisman of Celerity
    1: Increase Attack Speed by 60%

    Enchanter
    Hastening of Prokev Rk. I
    2: Increase AGI by 204
    3: Increase DEX by 170
    4: Increase ATK by 179
    5: Increase Attack Speed by 68%
    6: Increase Chance to Critical Hit by 35% with All Skills
    7: Increase Chance to Triple Attack by 22%
    8: Increase Critical Damage by 15% with All Skills

    It'd be nice to have something more than the 60% haste.
  13. Brohg Augur

    Something more, you mean like this?

    Shaman
    Talisman of the Doomscale Rk. I
    4:Increase STR by 261
    5:Increase DEX by 261
    10:Increase Str Cap by 261
    11:Increase Dex Cap by 261

    3:Increase ATK by 164
    7:Increase All Skills Damage Modifier by 11%

    1:Increase Chance to Avoid Melee by 11%

    1:Increase STA by 234
    2:Increase Endurance Pool by 1409
    12:Increase Sta Cap by 234

    And this (up 1 minute out of each 3)?

    Prophet's Gift of the Ruchu
    10:Increase Critical Damage by 110% with All Skills
    11:Increase Chance to Critical Hit by 65% with All Skills


    I'll pass, thank you, on the upgrade from Haste to Haste-with-stacking-issues
    Iila likes this.
  14. Eriadoc Elder

    And mages that wanted to nuke should have rolled a wizard. Knights that wanted to tank should have rolled a warrior. Blah blah blah.

    Actually not much wrong with SHM dots a few expansions ago. They were well behind necros, but still able to put down some decent DPS. Not so much the case anymore. Regardless, as a package, they used to be able to manage content no problem. A slow, a few DoTs, a little healing, a little pet, a little stepping in to take a few hits, some talisman, fatigue trigger, and voila! Mob's dead. Now, most of their tools have failed to keep up with current content, and more to the point of raiding, they do nothing but heal. They're third rate healers, which is fine because they're a utility class. But on raids, they're just a third rate healer is all.

    It is what it is, though. I don't even much care, TBH. I barely even play my SHM anymore. I take him on raids where we need extra healing and am slowly collecting raid currency for my final piece of gear. The rest of the time I play my ENC and RNG. I'm past the point of about it. I just don't care anymore.
    FixShamanPlease likes this.
  15. Fenudir Augur

    If you want to compare apples and oranges, you go right ahead but leave me out of it. I was discussing haste. Stay on that topic if you're going to quote me.
  16. Fenudir Augur

    If you genuinely believe that, then you have no idea how to heal on a shaman.
  17. Eriadoc Elder

    I routinely parse very high on a given MTs parse when that's my job, so yeah, I know how to heal. And that's why I know we're 3rd rate healers. Kindly keep your ASSumptions about my knowledge and play to yourself.
  18. Fenudir Augur

    So you parse high and yet you say your third rate. You don't see the discrepancy there?

    "ASSumptions". cute. I see what you did there. I almost laughed.

    I maintain my stand. If you (generically, not you specifically) think shamans are third rate, you (again, generically, not specifically) don't know how to play one.
  19. Eriadoc Elder

    If you (generically, not you specifically) think a parse determines how well equipped you are to heal, you (again, generically, not specifically) don't know how to play the game.
  20. Fenudir Augur

    True enough. Multiple parses can give you a pretty good indication though.