Hello everyone, I am so happy to finally reveal some details about our new system coming with DLC 10 – Amazon Fury. It’s called Weapon Mastery, and it is really exciting! Weapon Mastery is a new feature that allows you to spend skill points in a weapon tree and unlock new weapon mastery combos for that weapon. Once you have done this, your character will be able to flow from one weapon to the other in a combo. All you have to do is spend the points in the necessary trees, master the combo, and you are pulling off new hybrid weapon combos in combat. Our goal with the system was multi-faceted: First, for a long time, many of you have been asking to be able to make characters with a multi-weapon theme. We wanted to let you take inspiration from characters like Deathstroke, Huntress, or Arsenal, and realize that in DCUO with your own hero or villain. This system is going to let you do just that. Second, we wanted to give you a more robust way to use your skill points. Players with lots of skill points really spec in other weapons simply to get the passive buffs found in the central column of the skill trees. Weapon Mastery makes your character more dynamic and powerful in a very meaningful and active way. In short, the game becomes more fun in the moment to moment, not hidden behind some wall of stats. Third, we wanted to have a system that added something fun and challenging to the combat in the game. The name is Weapon Mastery for a reason. It takes skill to master the new combos and their many uses. We also wanted to make sure this system was something that you would be able to enjoy no matter what your current character concept was (power/weapon/movement combination). In short, we wanted it to layer on top and add to your character, not force you to change it. Fourth, we wanted to do something that would give another option to people that didn't like the clipping mechanics. Prior to weapon mastery, clipping was the only real way to get your scorecard numbers “competitive.” But many of you don’t want to clip. You like seeing the beautiful animations of your weapon and character in action. Weapon Mastery encourages timing and playing through all the animations to maximize the damage output. As a side benefit, it also brings the non clippy superpowers on par with the clippy ones through the use of weapon mastery (you can’t clip and benefit from weapon mastery at the same time, it is either or). And last, we wanted something that would look and feel bad-*** to play. This shaped our decisions on how we put the weapon combinations together. How things blended and what weapons worked well with other weapon combos were a big influence on the system. DCUO looks great in combat and we wanted to make sure Weapon Mastery continued that tradition. Before I turn it over to Tunso to give you some details on the nuts and bolts, let me go into a few reasons why weapon master isn't one of the following: Q- Why can’t I just load out two weapons and switch between them? A - Because it is kind of boring. Plus, you could always do this anyway, and now with armories in the mix, it is even easier. Also, it doesn't make skill points more relevant or offer new ways to spec a character. A weapon would still be a weapon, how you equipped it wasn't going to be bring much to the table. Q – Why don’t you allow me to wield two existing weapons of my choice simultaneously? A - Because this just isn't feasible with our system. Shield and one handed are held in the same hand. So to implement a sword and shield we would simply be making a set of new weapon animations. You can imagine the amount of work and memory that would go into trying to support a system like that. It simply isn't sustainable. Without further ado, keep reading for the details from Tunso!