Actually, in DCUO, people in the back are often targeted by boss's most damaging attacks. Risk vs. reward is exclusively on a boss by boss basis. Take Solomon Grundy for example. Where is the safe zone to attack him? Both melee and ranged have to watch out just as much for attacks. Same thing with Gentleman Ghost, where ranged actually have it far worse than melee. Black Hand, Per Degaton, The Ultimate Soldier, all attacked melee and ranged with equally damaging results. So why should melee have such a significant boost? Also, mentioning interrupts and counters doesn't have any validity anymore, at least not where powers are concerned. Or does your celestial get countered when performing a combo? Does rage? Not calling for nerf this or nerf that, just saying that in this game, due to scripted attacks, ranged and melee usually get punished pretty equally. So not really much reason to reward melee so strongly. Or did the nerf to Earth's jackhammer CC effects really do anything to the damage it's putting out? Many players can't wait to get into melee range, and stay there, lol.