Please use this thread for feedback on player and item stats. Hey everyone! I’m Moja, a Systems Designer here at Daybreak. We’ve been hard at work on the Stats Revamp, and have reached the point where we can start sharing some more information. Today I’m going to be diving deeper into the actual changes we made to stats! Stats: What do they do? For the most part, stats do the same things they have always done: Restoration increases healing, Vitalization increases power healing, Precision and Weapon DPS increase your weapon attack damage, etc. However, there are some new nuances as well. Might: now increases damage of all super powers, including combo powers. While this won’t be important for this first preview, it will be important *soon* . Power: is now a very important stat to allow you to continue casting. If you’re using your self power heal and still constantly feel drained, it’s definitely worth investing in this stat. The more expensive your abilities, the more Power you’ll want! For optimal performance you’ll want a mix of Power and your respective DPS or Healing stat (Might or Restoration). Defense/Toughness: we’ve adjusted the formula for these to remove the Defense cap. Defense and Toughness now have a very predictable impact on your effective health: 10% more Defense = 10% more (effective) health. Dominance: now has a considerably stronger impact on Shields. Restoration still improves Shields, but for the best results you’ll want to focus on Dominance. Where do babies Stats come from? We’ve adjusted the values on every item in the game to make the stat gains smooth, consistent, and predictable. In addition, we’ve shifted the distribution of stats to better reflect the amount of effort it took to gain those stats. For quick reference, see the chart below. Keep in mind these numbers are subject to change as we continue to incorporate your feedback and refine balance. Stat Source - Weight Equipped Gear (full) - 100 Skill Point Stats - 30 Base Character Stats - 20 Gear Mods (x10) - 20 Generator Mods (x4) - 10 Socket Affinity Bonuses (x10) - 5 Trinket Buffs - 5 Consumable Buffs - 5 Overall, this means your Mods, Generator Mods, and Skill points will have a larger impact on your total stats, while Equipped Gear and active buffs will have a reduced impact. This also means players will be rewarded for investing in their characters, so a player at CR 100 with very high skill points and full mods may be stronger than a player at CR 120 with lower skill points and no mods. Combat Rating is no longer king (and Combat Rating Differential no longer exists)! Also, your primary source of Crit is your Skill Points (now conveniently located in its own skill tree!), and Crit will have a major impact on your performance, so go get those feats! Tactical Mods have also been significantly reduced in power. As a general rule, each Tactical Mod should contribute about 2% to your total performance. Note that this is an area we plan to expand in the future to give more choices and customization in builds and play styles. IMPORTANT! Outside of Elite content, we do not expect players to be completely maxed out in the best gear, best mods, and max skill points for their level. As a rough guideline, try to keep up with your mods and keep your skill points close to your CR. For our hardcore players, we have not rebalanced Elite content yet, but when we do, we will expect you to bring your A-Game! In the meantime, Elite Affinity bonuses are now percent based. Enjoy J. Roles With the removal of AMs and WMs and other stat adjustments, Roles should now be significantly closer to each other in damage. While Healers, Controllers, and Tanks should still focus on healing, controlling, and tanking first, they also now play a major part in defeating encounters quickly. Hybrid builds should now be a viable option, and solo content should no longer be a slog for anyone who focuses on non-damage roles. Damage players are still kings of damage, but the difference between the damage each role can do is significantly less, and the benefits of having the other roles is arguably significantly more. Tip: bring more non-damage roles to your fights, and watch them own it. We're excited to finally give you a taste of what we've been working on for so long. Let us know what you think!