Please use this thread for feedback specific to Ice powers. For general combat feedback (not specific to Ice), please use this overview thread instead. Self Power Return: Cold Snap Weapon Buff: Ice Bash Supercharge Generator: Impaling Ice All abilities have been rebalanced for range, cost, damage, cooldowns, and CCs. Other major ability changes are as follows: Cold Snap: is now a self power heal ability Glacier Flash: is now an execute Impaling Ice: is now a CC and supercharge generator Snowball: is now always AoE Winter Ward and Reflection: swapped visuals Bitter Winds: is no longer a shield – is now a damage aura Freeze Wave: renamed to Frost Slam Resonating Gale: is now a ranged CC Shatter Restraints: no longer grants a shield Snow Devil: no longer CC enemies Deep Freeze: is now an AoE CC Frostbite: removed most root->encase and ice field interactions Ice Armor is now a Defense buff after using a Shield. It no longer improves damage. This means that Tanks can now actively fight instead of blocking – you will no longer lose defensive capability relative to Block as long as you’re keeping Ice Armor active. Battle Tanks go!