As I'm sure you will be able to tell from this list, Nature did not receive many adjustments since the initial implementation of the power set for Stats Revamp. There are some abilities that needed to be brought in line, that I am sure are obvious to you, like Swarm and Carnivorous Plants. The other changes are mostly bug fixes. That said, this does not mean that Nature is complete and has reached it's final state. There will surely be more updates to come in the future as we continue to test and receive feedback. I apologize for my lack of responses this last round, as we have been pretty bogged down with tasks outside of the Stats Revamp. Next week, I will do my best to respond to your questions and field your feedback and suggestions. As always, thank you all for your time and testing efforts! Nature Blossom - Moved up to Level 5. Voracious Plants - Moved down to Level 7. The switch of Blossom and Voracious Plants breaks up the sequence of back-to-back damage ability unlocks followed by back-to-back healing ability unlocks. Roar - Properly damages in Damage Role. This is a bug fix. Swarm - Damage output has been reduced. Swarm's damage output had previously been calculated incorrectly, putting its capabilities far out of line of the balance of other abilities. This has been fixed. Savage Growth - No longer damages the caster. This is a bug fix. Carnivorous Plants - Increased the Supercharge cost. The actual supercharge cost was not updated from it's Live value, while the the damage output was calculated with it's new supercharge cost and updated. This has been fixed. Forms should no longer give additional group buffs in Duos. This is a bug fix. The group buffs should only be granted in parties of 3 or more when particular roles are not present.