Dev Discussion Episode 27: Underworld Trials Alert Feedback Thread

Discussion in 'Concluded' started by Millbarge, Nov 15, 2016.

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  1. Millbarge Developer


    He's not going to charge people standing right next to him. There's no room for him to pick up speed. If he can't find anyone to legitimately charge, he will continue to fight rather than stand there all day getting punched in the nose.

    -Millbarge
  2. Millbarge Developer

    Issue: Gorgons not exiting their spawn locations in the Medusa Fight:
    • I submitted a change internally that should resolve this issue. I'm not sure how they are getting knocked back into the room where they spawned, that's a separate issue. They should now blink to the center of the room whether they are in combat or not. This will be pushed to the Live Servers soon™.
    -Millbarge
  3. The Jelly Bean Dedicated Player

    Thanks for the fix. Two other things:
    1. The Phoenix nest on second boss is unfixed and the eggs can fall out
    2. The Phoenix's fire aoe (big red circle on ground) is labeled as an 'invisible' attack in the combat log
    • Like x 1
  4. light FX Steadfast Player

    1st two are in the beginning on both sides of the stairs. 3rd one is out in the open in 1 room to the left. 4th one is in the 2nd or 3rd room to the left. Its behind a closed gate. There is a lever on the wall that opens the gate and allows ya to enter and get it.
  5. HarryHell Well-Known Player

    Issue: Adds can almost be 1 hit, alert is 2 weeks old, can be duoed
  6. The Jelly Bean Dedicated Player

    On the first boss fight, why doesn't the Minotaurs charge have the ability to move our toons? Because pets, people, or even just being in his charge path will make him not hit the chain. If you have an immunity up you will block him. The boss should be able to move us so he moves in a straight line.
    Think of it literally, you really think a small toon has the capability of stopping a big Minotaur on his special attack. Please fix.
  7. The Jelly Bean Dedicated Player

    Phoenix next is also unfixed to the floor. Eggs keep falling out.
  8. Millbarge Developer

  9. light FX Steadfast Player

    Early this morning experienced this below. Which shows we could not interact with the egg in the 1st room to the left. Im standing near it and no interaction icon or button shown. All of us in the group tried. Couldnt get it. We just got another egg. But clearly a random bug.
    [IMG]
  10. TheLQ-DCUO Loyal Player

    Two things.

    1. Sometimes the Shade Punishers react a little too fast when they have red skull. Literally group was attacking it, it used its red skull and not even half a second later the whole group wiped. Usually there's some kind of time for the group to react to its red skull.

    2. I kinda feel like the teleporter for Medusa's lair after the Minotaur gets trapped spawns a little too fast. On a few occasions someone will teleport to the next part of the alert and miss out on loot from 1st boss. Is there any way of spawning the Medusa's Lair teleporter a second or two later than currently?
  11. TheLQ-DCUO Loyal Player

    When I ran this earlier today, there was an issue with an egg in the left room in the Medusa's Lair section. We were unable to collect it, and the doors were shut leading to the other rooms where there were eggs. As Phoenix boss fight requires at least two eggs we were unable to continue the alert and had to disband.
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