BEST GEAR IN VENDOR

Discussion in 'Gotham City (General Gameplay)' started by MEBegnalsFan, Sep 24, 2015.

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  1. BipolarDiva Loyal Player

    Still want group A ...
    • Like x 1
  2. akaivy Dedicated Player

    group A for me, thanks.
    • Like x 2
  3. BipolarDiva Loyal Player

    Wow, still no acknowledgement from devs. In another post mepps alluded to restoring trust. How about best gear in vendor? I can trust myself to run for my marks, I can trust myself to buy the piece of gear I need for each role. Then I won't give a crap what you do with drop rates.
    • Like x 3
  4. BipolarDiva Loyal Player

    Sorry if that came across rude. I don't understand why I'm not trusted to advance my own toons and must trust your rng
    • Like x 1
  5. Hemmy Committed Player

  6. Katniss 13 New Player

    I think someone suggested a Crafting system a few pages back and I think it's a good idea. I believe that for someone to be eligible to get an elite item, they should've been able to finish the Elite instance itself. With this, maybe we can have a crafting system in a way that you can use a Raid drop or Vendor gear (i.e Chest, waist, etc.) and a special loot from the last boss of Elite to buy the Top Elite gear, which will be in a way Vendor gear. The special loot would be 100% dropped but would be like 1 piece (1 mark etc.). With our current loot system, Devs can have it appear on the loot table as well as a very rare drop - so instead of getting 1 you can get 2. This way, players will run the elite instance, still gets a chance to get the 2nd best gear either from Vendor OR Raid, and have the best gear available on the vendor as an additional reward for finishing elite. (other than feats)

    To be honest, I think the "Best Gear in Vendor" can't be applied to our current Mark system. I think it was back when we had 2nd type of marks to farm, like Marks of Reality, etc. With that Mark system, players are running the relevant content to the gear, not just farming the old and easy ones (because of CR gap).
    • Like x 2
  7. Omega Boy Committed Player

    I'm for best gear in vendor and whatever changes are needed to implement that. I don't play nearly as much now as I did when vendor gear was the top. I'm very hesitant to replay a raid that may not give me anything useful.

    It may require a new mark system (again!). I'm less inclined to replay a raid that gives me the same marks that I can get easier elsewhere. Back in the olden times, end game raids had marks that were exclusive to them. I would suggest a return to this. Hopefully a simpler version could be devised without symbols or escalating marks.
    • Like x 4
  8. BipolarDiva Loyal Player

    Some great ideas in this thread
    • Like x 1
  9. BipolarDiva Loyal Player

    Help to keep this thread alive please. Many solutions are offered in these pages that can address many problems with the current state of our game.
    • Like x 2
  10. Senko Committed Player

    I volunteer for group A RNG is not my friend and if I could guarantee run X get Y marks, buy best gear 1, run X, get Y marks, buy best gear 2, Run X get Y marks, repeat, repeat, buy best gear 3 I'd be very happy as opposed to run X, sell trash drops, run X, sell trash drops, run X, sell trash drops, run X, sell trash drops, run X, sell good gear that is worse than the vendor gear and much worse than the best gear, run X, Sell trash drops, run X, sell trash drops.
    • Like x 1
  11. Backseid Devoted Player



    It's called the Booster Box Aura Effect ;)


    I "winky face", but it's true. Max profit from one-offs. Nothing more inconsistent in business than one-offs. It only works with an established positive cash flow. It's kinda like only playing roulette and hoping your average wins will cover your losses. And well, there's a reason roulette is considered the worst odds in a casino...
    • Like x 2
  12. Derio 15000 Post Club

    I agree, the crafting idea, or the ability to upgrade vendor gear is a good one for sure. As that will help prolong the life of the content for the 3 month cycle, instead of what we currently have which is ignoring previous month content.
    • Like x 2
  13. Raijin1999 Loyal Player

    Just throwing another idea out there.

    Equal gear in vendor as in drops (with the exception of elite gear, which should always have the best stats).
    Restrict the vendor from appearing until 4 drops of that same grade have been collected by the player. It allows for DGC to profit from an initial RB rush to get at least 4 drops, but after that players who find themselves to be unlucky will be able to spend marks to acquire pieces that become more and more rare. DGC would just need to create a better messaging system to inform players of when the vendor has unlocked. Fan fare, using recycled sounds from the solo campaign chapter completions could work here, along with a generic message from Oracle/Calculator/whoever.
    • Like x 1
  14. Torikumu 10000 Post Club


    No. You're not resolving anything with this approach as stated in the opening sentence of your second paragraph.

    DBG need to find other ways to monetise the game, instead of depending on players gambling as their primary source of income.
    • Like x 2
  15. Phil Miller Committed Player

    I support this thread...with a slight variance.

    I just came back from DC after a 4 month break playing a different MMO. In said MMO, you could obtain the best gear by either PvP, crafting, through drops, or a combination of all. No matter your play style preference, at the end of the day, your ability to obtain the best gear was only limited to you and how much time you wanted to invest in the game.

    I understand DCUO crafting is limited and that's besides the point. My question is, why in 2015 are we not given options to obtain the best gear, like the one I just mentioned, but instead are forced into obtaining the best gear through a single mean? Every where I turn in real life I am presented with alternatives / options to fulfill my needs. Why does that option still not exist in this game? Is it catering to 3lit3 player egos? Is it criteria or data used by DBG that justifies not giving alternatives to a solution for all? These types of questions would allow for more in depth discussion on the topic.
    • Like x 3
  16. Mint Stiletto Loyal Player

    It cracks me up the folks that have some weird thing about people getting marks playing alerts and duos somehow makes them unworthy of good gear.
    The "they got gear but no know how do raid, ruin Tarzan's raid fun time" crap is pretty dumb. Would you rather they had lower CR/gear when they enter the raid then...? I guess that would give some more to ammo to bash others that for some weird reason they believe themselves better than, so maybe that is a factor...lol
    Not wanting to spend all my time/money rerunning the same raid over and over and over has nothing to do with how good or bad I play and everything to do with the fact that it frankly bores the hell out me.

    The "do what I like who cares what you like or you don't count and should be left out" attitude of some people is absurd.

    Side note for Mr SM,
    Super! That's great and I'm glad you enjoy it. I have never run SM, I will never run SM, I in no way at all find the prospect of spending many hours smacking my head against the wall for a shirt and the ability to say "me do that thing" appealing.
    Running SM and even doing well in SM in no way makes you any better than someone who doesn't.Not running SM in no way means you aren't good enough to be in or somehow do not deserve to play any other content.
    Stop holding others and what they do or don't do or deserve to have or not have up to the fact that maybe they don't want to do the same things you do.
    • Like x 5
  17. Raijin1999 Loyal Player



    And that's the concession you'll/we'll need to make: They can't. They haven't been able to do it for years.
  18. Black Dawn Steadfast Player

    I think can't is a little strong. It is probably more like unwilling. They have started to add more vanity items to the MP, but their pricing scale is...horrendous.

    There are so many base items (AF1 & 2, HoP 1 & 2, WotL 1 & 2) that they could add for like 200 SC that I would buy in a heart beat.


    Vanity pet trinkets like the ones that drop from SM (ovb not the exact same ones), I would be more willing to spend 2000 SC on a couple of those then a batcowl or two.

    There are been so many requests/suggestions made for items in the MP, that they just don't add. And I don't know why.
    • Like x 1
  19. Raijin1999 Loyal Player



    The reason they bottle neck players into the current system is due to their inability to move beyond replay badges. That is either a sign of their lack of options/budget that they can work with, or the refusal to move on from an outdated system, or a lack of creativity, or not wanting to go that route after the initial marketplace content failed (vanity items) - even though the content itself was not worthy of much praise or the sticker price attached to it. Even so, the model is still to target the few players willing to spend higher rather than target every player with content at a lower price. They aren't going to budge without a good enough give and take proposition. How would you be willing to spend on the game in a manner directly associated with progression that isn't utilized by the current system? Proposing adding vanity items to the MP isn't good enough because the bad data they already have on past experiences can't be relied upon, and there isn't enough feedback on other options for them to get a sense of what they could do otherwise.

    The idea of crafting isn't a bad one. As already stated by others, it works in other games. Warframe, for example, offers up the game for free, and crafting materials and blueprints for item creation can be farmed, but materials can also be bought on their MP. The game's still doing well enough to see budget spent on large overhauls. (Played it again recently after almost 2 years and couldn't recognize the starting locale from what it had previously been)

    TESO, as Phil mentioned, gives you several options with progression. Their game structure is different, however. They require a large initial investment (full price of the game), and though a subscription is an option, it's not needed. Their marketplace was balanced with a range of content from the start, but doesn't lean on a gamble system with it's content. (No 'loot boxes' that you see in some other games).



    I think the crafting route can work best here. Getting rid of dropped loot, with bosses instead dropping crafting materials, and elite bosses dropping large sums of mats. Vendor gear would be introduced at the start of a tier (any DLC purchased in that tier will unlock it for player use). Vendor gear would be fully upgradeable until the end of the tier. Bosses can continue to drop loot that rewards exclusive styles, which is a plus for specific DLC purchases, but overall, players will want as much DLC in that tier as possible to earn crafting materials. This puts a larger weight to having membership access, as the broker opens up a crafting resource in a way that hasn't been allowed (you could never trade tier gear). Crafting material acquisition is replay friendly, but won't be pressured as having access to all the DLCs in a tier will net you a pretty healthy sum of materials, and having access to your full amount of funds can limit the need to farm.

    In this scenario, having a subscription is the best option, especially for alt users, as you'd have access to all the DLC content and all your funds. If this change were applied to the whole game, it would see more people rerunning neglected DLC content for materials (instead of marks). Materials would have more use, as they can be sold, where as marks can't. Having that membership is going to open up the best routes for progression, but still won't be the 'only' way. Folks buying every DLC, or fewer DLC's - but buy the cash access token will be able to manage on their own. Folks can also opt to use replay badges on even fewer DLCs. It would even out the spread of options more fairly, promotes players piling into the queues (reviving dead DLC), promotes membership, promotes the purchase of multiple DLCs, and remains alt friendly and replay friendly. I'd defo' stay subbed if they moved to this, though the need to handle the overgearing issue would need to be addressed in the process.

    Of course, what materials would be required for vendor gear upgrades would be strictly separate between tiers unless enough balance can be struck with the overgeared issue to allow for material gains from any tier's content.
  20. akaivy Dedicated Player


    The funny thing is, these same that complain about people's CR won't run with them to help them get better gear to improve their CR.

    I'm all for helping lower levels, but prefer to do it in lower level content. There was a time when I ran with lower levels so they could get marks to get the best gear in the vendor.

    Now, running a 113 anything in any T7 so they can get better gear is not fun. I don't mind taking a while to do something, but I was in with a 113 in DCR yesterday and we spent more time picking him up or running as 3 than we did playing the game. He went in as 113, left as 116, even though he spent most of his time taking a knee. I went in as 140, left as 140 and got all 112 drops.

    I was running with a friend who's cr 66 last night and he tried to buy level 78 vendor gear and couldn't. Yet a 113 can put on 120+ gear that drops from content he shouldn't even be allowed to get into.

    Where's the logic in this?
    • Like x 5
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