WHY my infiltrator in tights can't get into knife range of a guy that carries a LMG and a freaking rocket launcher?
Well I would guess infiltrators jumpsuit is related to the low hp, just like the clunky appearance of the HA and MAX is to the ability to absorb damage. Lighter equipment = more movement speed, perhaps? It would make sense gameplay wise as well, since infil has nothing in close quarters. LA is better taking the opponents back as well as the front, so it would definitely make sense to give infiltrator at least some edge in taking the back.
HA = most armor and weapon payload next to MAX units = Same speed as every other class. INF = Sneaky, lowest HP of any class = Same speed as the rest of the classes. Logic?
needs more yakity sax. But yeah infiltrators need a speed boost. Not to mention a traction boost or some ability to scale steeper inclines.
I actually LOLed watching this. That was good stuff, but yea I constantly run into that situation and don't understand the logic behind it. Why doesn't sprint run out? It should be limited for quick bursts of speed, not available all the time, and infiltrators should definitely be the fastest class in the game. We have the least HP, least "visible" armor, and our whole cloak mechanic doesn't last very long at all forcing us to dart between cover. We've got a need. A need for Speed!
Heavy had slower movement in PS1 and Infil had the fastest movement. I think something similar needs to be implemented in PS2 except not quite to that degree (about 10% difference max)
Infiltrator should have faster movement, then LA, then Medic, then Engi, then HA and the slowest one ... MAX.
YES!!!!!! PLEASE make it so that we don't get stuck all the time! I f"#¤"#g hate that I am getting stuck on the goddamn hillsides and **** all the time!
not sure if this upsets me more or falling through the ground in places you would never expect it. Ya know the one hiding place you are trying to get too...and you mysteriously fall through the ground skydiving without a parachute....
Hence, we have vehicles, and the option to redeploy at anytime. "The game world is huge" is not an argument for this.
Not the same thing. Shields are an energy field. Their weight is next to non existant. Thats why heavies aren't slower, until their shield gets activated. Heavies with their shield turned on, lose movement speed.
The short answer: They're not balancing armors currently. They're balancing weapons, fixing bugs and prepping a new continent. I forsee armor balance after the next big patch.