The suggestion in post #37 would work very well with my resupply sundy idea. Essentially to keep the zerg supplied with ammo - you'd have to keep a supply line open to the nearest large base. Interrupt this supply line by taking out the large base or by attacking the supply line itself would neuter the zerg. It may also help limit the size of zergs as some vehicles/infantry will have to hold back to defend the supply line - this would in turn give defenders a better chance. A few small changes like this could massively alter the dynamics of the game and turn it from a rolling zerg fest - into a game where strategic decisions have to be made. For example: 1. Forget your supply line and hit the next base hard and fast with everything you have - hoping to cap it before your ammo runs out. 2. Keep a constant supply line open at the risk of the defenders being able to fight your assault off due to the fact that some of your forces are committed to defending the supply chain. 3. A combination of 1 and 2 - whereby you throw most of your forces at the base, but send out small scouting parties defending resupply sundies - hoping they can run the gauntlet to and from the battle to get supplies. This would make the game much more interesting - and would give both attackers and defenders multiple options during a fight.