[SOE] CAN YOU IMPLEMENT THIS FOR TEST SERVER?

Discussion in 'Test Server: Discussion' started by elkikko92, May 1, 2014.

  1. elkikko92

    Continuing the explaination:
    [IMG]

    In this pic you can see the battle in a MACRO LATTICE.
    AMP STATION vs BIOLAB.
    We have said that to capture the next facility you have to have the base on your own, to go on.

    Every facility have a NTU SILO (actual ammo tower redesigned), SCU , control points.
    -NTU SILO provides to spawn frequently veichles.
    -To capture a facility you have to keep the control points for 15 minutes.
    -If you destroy the SCU, the NTU SILO go down very faster (and the facility is in danger becouse can't spawn frequently any veichles); with SCU down you have only a increase time for spawn in your facility (always you can spawn in)

    Every facility spawn everything:
    -Tanks, galaxy, liberators, mosquitos, sunderers, ANT-veichle

    Every outposts spawn only:
    -Quads (No sunderers)

    So, why outposts should be exists?
    Every outposts have only 40 seconds time capture. They have 1 control point. Is a good point to spawn
    They have a resource node (actual ammo tower again), where ANT-veichles get power resource, and go back to provide the facility.
    -More power of facility, more veichles, better offensive!


    The reason you capture a little outpost is as "hacking the resource node (actual ammo tower)"; infact, if you havn't the outpost, your ANT-veichle cannot bring the power from the recource node. So you capture the outpost in 40 minutes and the reource node is your!

    To hacking a little outposts (capture), you should follow the actual mini-lattice link. So if you have not the previous little outposts (but I'm not very sure about this approach; the idea is that there are no reason to have a big battle in a little outpost, you can capure very quickly another one. Another idea is that you can hack any outposts, without lattice restriction: so if you are in a galaxy you can drop people quickly, hack the outpost and go back).


    Galaxy have a good reason to exists now: the outposts are very quickly point to lose, so is better take a galaxy, bring people and drop on an ouposts.
    Sunderers are good to advance the advance the front; the tanks cover the ant-veichles that provide to give resource power.

    You can also capture the next big facility on macro lattice, without any littles outposts: of course if you have no outposts, you have no power to spawn veichle frequently.

    So we'll have always 2 kinds of battles:
    1) Outside for the resources
    2) Inside the Facility, to try to capture it (destroying SCU and takes the control points)

    THIS IS A GOOD REASON TO HAVE A BATTLE!!!!! AGREE?
    • Up x 1
  2. Sandpants

    Little outposts are insignificant as they are now anyway.

    How often due you fight in the extremes of north, east, west? Never - the lattice does not permit you.


    With this change small outposts serve as a staging area/assault base for the attacking faction. They vulnerable and hence competition for them will rise even if the fights will be often one sided, which they are now anyway.
  3. elkikko92

  4. elkikko92

    Seems they like this suggestion: they will add galaxy veichle terminal at all big outposts!
    SOE, do you think that macro lattice could improve or not the gameplay? Tell us your critique
    Make 15 mimutes all big outposts and facilities timer capture. Make little outposts 40 seconds timer capture.
    If you dont want to implement macro lattice, just watch the gameplay with this
  5. EvilUnicorn

    I don't see why not, I mean, it would give a bit more tactical variety stead of standard ZERG ZERG ZERG to the next base. Enemies would not know precisely where the other side will go to next, and the same thing goes to the other side as well. Besides, this is just an experiment, if the community ends up hating it on the test server, poof, it's gone.
    • Up x 1
  6. elkikko92

    The actual "capture system" give the idea that it's too easy capture a facility or big outpost alone. The gameplay is very linear.

    My suggestion is to make MORE DIFFICULT