SMG Analysis I recently got the Auraxium medal for the Sirius and decided to give the Eridani another shot. I always doubted the people who say the Sirius is a straight upgrade, SOE wouldn't do that right? It has a faster TTK or something right? Let's look at the specifics. I made a spreadsheet to compare the best possible TTK of each SMG; that means firing from within max damage range, standing still, and not missing a shot. The attachments are personal preference of course - “your mileage may vary” as it were - but they're what I feel bring out the best performance for each gun. TR 1st gen: SMG-46 Armistice Optional/preference: 1x reflex, Suppressor. Rail: Forward Grip/Extended Magazine. Ammo: Soft-point ammo. Pros: Blistering RoF. Best SMG TTK across all empires. Cons: Vicious left-right bounce. Empties the 30-round magazine rather quickly. Relatively long reload time considering the time-to-empty. Comments: The Armistice is a beast of a CQ weapon but the left-right bounce limits its effective range to 25m-30m with the forward grip. The TTK, RoF and the rate at which it empties the magazine makes for a high-risk, high-reward weapon but with good aim, discipline and bursting it's possible to get 2 kills per reload. Extended Magazines are a good choice if you can restrict yourself to a range where the recoil won't matter, just remember that it can start affecting your TTK at as little as 20m. 2nd gen: PDW-16 Hailstorm Optional/preference: 1x reflex, Suppressor. Rail: Forward Grip. Ammo: Soft-point ammo. Pros: Whopping 60-round magazine! Slightly faster reload than the NC and VS high-capacity SMGs. Cons: Average TTK. Lowest projectile velocity of all SMGs at 335m/s. Comments: Where the Armistice does one thing extremely well - CQ TTK - the Hailstorm sacrifices a little TTK for the biggest SMG magazine across all empires while retaining the same reload speed as the Armistice. It also has roughly the same accuracy as the Armistice. TR SMG Analysis: Choosing between your SMGs is a straightforward choice between the best TTK available and the versatility and multi-kill potential of the largest magazine available. This is the very model of weapon balance in my opinion – each has its own advantages but neither can be judged to be the obvious choice for all situations. In short you have two great SMGs, congrats! NC 1st gen: AF-4 Cyclone Optional/preference: 1x reflex, Suppressor. Rail: Extended Magazine. Ammo: Soft-point ammo. Pros: Very stable compared to other SMGs. Highest damage-per-hit of all the SMGs. Fast 1.75s “short” reload time, comparable to most pistols. Slightly longer minimum-damage range. Cons: Low RoF (offset by high damage per hit). 25-round magazine (somewhat offset by low RoF). Comments: I expected to hate this gun since low RoF and a small magazine is usually a bad thing in CQ situations. Instead I found it to have a competitive TTK and remarkable stability, peppering targets at 30-40m easily without any need for a forward grip. This makes the extended magazine a no-brainer, and boy do those 10 extra rounds go a long way when they're hitting for 167 damage each. Granted though, moving targets will still present a problem at range due to the low projectile velocity common to all SMGs. All in all it's a solid SMG that fits the NC's weapon philosophy like a glove. 2nd gen: Blitz GD-10 Optional/preference: 1x reflex, Suppressor. Rail: Forward Grip. Ammo: Soft-point ammo. Pros: High RoF. 50-round magazine. Near-identical TTK to the Blitz. Cons: Greater left-right bounce limits its effectiveness at range compared to the Cyclone. 2.5s short/3.5s long reload time is fairly hefty for an SMG. Comments: With a near-identical TTK to the Cyclone, the Blitz simply trades effective range for magazine size. Hitting targets at 30m is still relatively easy but it's rather random beyond that. NC SMG Analysis: Since attempting to kill anything at 40m with an SMG is usually a case of “well it's better than a pistol”, for me the choice between the NC SMGs is one of play style and preference. The differing left-right bounce is a factor that should be considered if you plan to use an advanced laser sight, however. As a bonus, both NC SMGs are near-as-makes-no-difference silent with a suppressor attached. VS 1st gen: Eridani SX5 Optional/preference: 1x reflex, Suppressor. Rail: Extended Magazine. Ammo: Soft-point ammo. Pros: Looks fantastic. Sleek and compact with groovy firing & reload animations, not to mention light reflections and thecolouring without camo applied. It's absolutely my favourite gun model. Fast 1.74s “short” reload time, comparable to most pistols. Cons: Rather random amounts of left-right bounce. Drains its 25-round magazine quickly. The only thing it has over the Sirius is the reload speed. Comments: The best thing I can say about the Eridani – aside from its looks – is that it can kill things and has no projectile drop. But then that's hardly unique, is it? More below. 2nd gen: Sirius SX12 Optional/preference: 1x reflex, Suppressor. Rail: Forward Grip. Ammo: Soft-point ammo. Pros: 50-round magazine. Highest projectile velocity of all SMGs at 400m/s = easier to hit moving targets. Same or better TTK than the Eridani in almost every situation. Cons: Silly, bulky, OTT weapon model doesn't look anything like an SMG. Not even an alien one. Left-right bounce is an issue beyond 20m without the forward grip. Comments: Let's just bullet-point that again. Twice the magazine size of the Eridani. Just as accurate by default. MORE accurate with an advanced laser sight or forward grip attached. Faster projectiles = less misses. Identical or better TTK against most targets. VS SMG analysis: Sirius wins. Flawless victory. Lastly, the NS-7 PDW is still on the PTS. Its party trick is that it trades raw damage output for longer max & min damage ranges, making it the long-range SMG. It generally has the worst TTK within max damage range – though not by a lot – and has reasonable left-right bounce especially with the forward grip. It also has a really neat reload animation where the stock opens up and you replace the magazine in there, and as with all NS infantry weapons if you buy it with SC you'll get it for all your characters. In summary: The TR have the best of the SMG world with a choice of guns for different situations and play-styles. The NC are in second place with a choice of gun for different play-styles and boast the most accurate SMG, the Cyclone. And the VS are bringing up the rear with a choice between the competitive Sirius and the sub-par Eridani. And now: Why the Eridani fails. Firstly, let's look at shots-to-kill, STK. Compared to the Armistice, Hailstorm, Blitz and Sirius, the Eridani requires onlyone less bullet to kill in most situations, and when headshotting or finishing with the knife it needs the same number of bullets to kill. However, it fires 95-146RPM slower than those SMGs. This means that it has no TTK advantage over the Sirius (which has twice the magazine size). It actually performs worse than the Sirius when head-shotting or knifing, and in fact shares the worst headshot TTK with the NS-7 PDW. The Armistice makes up for its small magazine with a brutal RoF and the best SMG TTK. This is a suitable trade-off for a quickly-drained magazine. The Cyclone may only have a 25/35-round magazine like the Eridani, but it drains it slower and has marvellous accuracy, enough so that the extended magazine can be attached without loss of overall performance. This means that its magazine can be used to greater effect than the Eridani. Now my view may be coloured by my overall dislike of the Eridani, but its left-right bounce feels more random than any other SMG – even the Armistice. Sometimes it stays dead centre, sometimes it simply draws the target's outline on the wall behind them. Again, this might just be me. To put it bluntly, the Eridani simply has no outstanding feature to make up for its small magazine. SOE, I love the looks of the Eridani and dearly wish for a reason to equip it instead of the Sirius. Frankly I'm at a loss as to how it should be done without being OP but some inspiration can be drawn from the TR and NC examples. Notes/pre-emptive FAQ: Why a forward grip? I just find it works better for me than the advanced laser sight (ALS). I only tend to hipfire at such close range that the CoF is already more or less a non-issue, and when I do have the ALS equipped I don't the longer effective hipfire range all that impressive because the SMGs' left-right bounce would make me miss anyway. Why even bother with 30-40m targets? I believe that the best weapon for the situation is the one I'm carrying at the time, and it's up to me to either make it work or think of an alternative. There are always times when you have to use a weapon outside its comfort zone. I'm still not sure which SMG to get. Try both of them in VR, trial both of them in a bio-lab fight and make your choice based on which one feels better for you. If you're still not sure, I'd say get the one with the large magazine regardless of empire. They're more forgiving, less reliant on attachments, and short/CQ-range fights tend to be chaotic so having lots of bullets to burn through before needing to reload is a big advantage. My spreadsheet can be viewed on google docs HERE (HTML) and HERE (Google Sheets). I'd be very interested to hear everyone else's opinion on this subject - have I missed something?