Base XP Values before modifier(s) Flash: 25xp Infantry Kill: 100xp MAX: 125xp MBT/Lightning Kill: 200xp Sunderer: 200xp ESF: 75xp Liberator: 200xp Galaxy: 300xp Resupply Turrets: 20xp Defense Turrets: 100xp Base Objective Destroy/Defend: 100xp Headshot: +50xp Basic Modifiers applies to all items above: Spawn to first 30 seconds: (Base x 0.25) Squad participation: (Base x 1.25) Platoon participation: (Base x1.35) Bases: Outpost Capture: 250xp Checkpoint: 500xp Facility: 1000xp Modifiers: Exempted for hexes adjacent to your faction warp gate, or bordering hexes with Platoon or Platoons detected. No activity: (Base x 0.25) Enemies detected: (Base x 0.50) Squad/Platoon/Platoons detected: (Base) Continent: 1500xp flat Difficulty Modifiers: PC killed while on 0-5 kill streak: (Base) PC killed while on 6-10 kill streak: (Base x 1.25) PC killed while on 11-15 kill streak: (Base x 1.50) PC killed while on 16+ kill streak: (Base x 2.00 + 1 cert reward) (future ability for "high value" targets to generate a random "empire' mission to kill) Offensive Actions: Vehicle kills Infantry: (Base x 0.75) Vehicle kills MAX: (Base) Vehicle kills Vehicle: (Base) Vehicle kills Air: (Base x 1.5) Air Kills Infantry: (Base x 0.75) Air kills MAX: (Base) Air Kills Vehicle: (Base) Air Kills Air: (Base x 1.5) Infantry kills Infantry: (Base) Infantry kills MAX: (Base) Infantry kills Vehicle: (Base x 1.1) Infantry Kills Air: (Base x 1.5) MAX kills Infantry: (Base) Max kills MAX: (Base x 1.1) MAX kills Vehicle: (Base x 1.1) MAX Kills Air: (Base x 1.5) Healing actions: 10xp per heal tick, x2 for 2 ticks if target in the red (critical healing), xp is only awarded to a PC with recent (2 minutes) enemy interaction 5xp x # healed per aura tick, x2 for 2 ticks if target in the red (critical healing) Assists awarded for healing targets who kill another target, value at (Base x 0.3 / number of concurrent healers) 100xp per Resurrection accepted, 25xp for Resurrection not accepted by target and body removed from battlefield. 150xp for Squad leader Resurrection, 25xp for Resurrection not accepted by target and body removed from battlefield. 200xp for Platoon leader Resurrection, 25xp for Resurrection not accepted by target and body removed from battlefield. Resurrections have diminished returns of 10% per resurrection in a rolling 5 minute window, reset by spawn usage. Repair actions: 10xp per Ammo resupply (xp is only awarded to a PC with recent (2 minutes) enemy interaction) Assists awarded for repairing targets who kill another target, value at (Base x 0.3 / number of concurrent repairers) Repair: 7xp per tick, 15xp for 2 ticks if target in the red (critical repair) Repair of own vehicle/aircraft (Base x 0.6) Max repair: 10xp per tick, 20xp for 2 ticks if target in the red (critical repair) Objectives: 15xp per tick, 25xp to bring Objective online. Additional needs Leadership XP to be used for unlocks of a grand strategic scale Vehicle XP splitting
Where are the bonus XP streams for the regular infantry? Medics and Engies ALREADY make more XP than the grunt fighters do.
Good point. However what support tools do Heavies/Lights bring to the field? Maybe bonus XP (assists) can be awarded for kills to enemies effective by Flashbang / Concussion grenade. Otherwise grouped XP would apply, along with existing kill streak rewards, group kill awards and other direct action rewards.