Rocket Pods post patch

Discussion in 'PlanetSide 2 Gameplay Discussion' started by MNO, Dec 12, 2012.

  1. Gramps

    I'd agree with buffing G2A rockets ONLY if they're not in the Heavy Assault kit. The HA class has everything at the moment, it's pretty ridiculous. There's no way they should give another incentive to play the class. -OR- if they want to keep HA the guys with rockets then make killing ESFs synchronizations between multiple classes and make it a one shot. Have Infiltrators get Tracer Dart Guns like in Battlefield Bad Company 2 and make them marking a plane give a HA with a lock on rocket launcher a one shot kill if the Infiltrator was good enough to hit the plane, then split XP evenly between both players.
  2. sideshow

    That just isn't in any way true. I've evaded missiles by making them hit trees and mountains. I've *seen*, right in front of me, my missiles hit buildings and cliffs as their target ducks behind them.
  3. Neurotoxin

    Actually that is precisely what happened, and it definitely took only one salvo from behind to take out a stationary Magrider at full health since the first game update.