The warpgates shouldn't be removed, but don't let people warp to them from another continent. When you start the game, you can choose what continent to spawn at. Then, if you for some reason need to get to another continent, you need to fly over the sea to get there. Or, if you have a magrider, you can hover across the ocean. So if you want to get to Indar from Esamir, you get an esf, and you fly towards it. You set a way point. (You could switch from the continent map to the world map.) When you're half way there, you get a loading screen. (So your pc won't have to process everything happening on all continents at the same time, unless there is a better way to do this) After the loading screen, you continue flying. So now you are closer to Esamir. If you go to your continent map, it will say you are in Esamir. You keep going for another 7 - 8 minutes (making the whole trip 15 minutes long) then you're there. Why have this feature? It will allow for a fun way to lock continents. How will this work? A faction will be locked out of a continent when its warpgate is captured. I will talk about how the warpgate is captured later. (If I leave it out, I just forgot, so remind me) Once 2 factions are locked out of a continent, the remaining faction will own it, and it will be locked. Once locked, all turrets shoot enemies automatically, and a wall goes up around the whole continent. This wall will also have auto turrets. There will be a large dome covering the whole continent. There will be a few gates along the wall that will open once damaged enough. The gates will have 50,000 - 100,000 health, and will auto repair itself 20 seconds after it takes damage. These gates will be inside the walls a bit though. Here's a picture to explain what I mean: [spoiler] [/spoiler] This is just to give a defensive advantage, so it would be harder to c4 the gate and do allot of damage. Once a faction gets inside the locked continent, there will be a base that the gate belongs to. So once the gate is opened, the base will be captured relatively easily. This base will be the warpgate. So there will be 3 gates on the locked continent, each attached to a warpgate. Once the warpgate is taken, the continent will still have the wall up, but the dome will be down. The third faction will have to capture any of the warpgates to unlock the continent fully. So only if 3 factions are on a continent, the wall will be down. (It might be a better idea to just have the wall up all the time) So the reason for all these defenses is to stop a small squad from going in and unlocking the continent so easily. Warpgates The warpgate will have a similar structure as the locked continent. It will have a wall, and turrets along the wall. They will be auto turrets. It will be captured as described above. When you try to lock out a faction, you will just be attacking it from the other side. New Vehicle The new vehicle is like a floating aircraft carrier. It might look something like this: (The big black thing) Or it could look completely different. You will need a cert to be able to deploy this. The cert will cost 1500 certs. You can only deploy from the warpgate. I suggest we increase the max rescources to 1200, and this costs 1000 to deploy. You can only deploy it once every 30 minutes or so. You can upgrade it with as much customizablility as the other vehicles in the game. It will move slow. Max speed will be 50km per hour, (31miles) it will be able to hover without you pressing any buttons. You can deploy it, (like a sundy) and when you do, it will stay very still (it might shake if damaged or if it is hit by another plane, it may tip, but it will stabalize automatically. (Maybe stabalization will be an upgrade) Once deployed, infantry can spawn there. It will have a big platform that you can walk on. There will be galaxy and aircraft terminals, also land vehicle terminals. There will be lots of room for vehicles to drive around, and there will be a cert for an elevator. The elevator can take a few vehicles down to the ground. It will be controlled by the players, not the pilot of the whole ship. Or, instead of the elevator, we bring back the load star from planetside 1, (The loadstar can transport ground vehicles) And you can get expirience for transporting a vehicle. I can imagine a few loadstars going back and forth from the carrier putting magriders on the water) Also, the aircraft terminals will be inside the ship (There will be rooms inside to get equipment and all that) And there will be tunnels that aircraft can fly through. They will have to fly through these tunnels to get out. (They will spawn in the tunnel) The tunnels will be big, so there's allot of room to fly around and not hit anyone. If anyone ever played 'Rebel Raiders", my idea is inspired by that. (Also where I got the picture from above). There will be multiple tunnels within the carrier. One tunnel would lead straight out, but there would be a turn off before you get out, and you would get ammo there. And more tunnels like that, with intersections and all. (Maybe add stop signs to prevent collisions? lol) There will be one tunnel, possible to access through a few other tunnels, that would lead to a "weak point". The carrier will have allot of health. It will be a big target, and it will make the game more exciting if it has lots of health, so 200,000. Remember, it would constantly be under fire, and we want the carrier to last long. At the end of this tunnel, there will be a hollow sphere to fly around in, and at the center there will be a ball. if you hit this ball, the carrier will take allot more damage. Maybe it has armour resistance, like the tanks, and the resistance on the ball is only 30%. There will be turrets in this sphere area to shoot at enemy esf trying to hit the sphere. The outside of the carrier would have allot of turrets. Depending on the size of the ship, the number would change. And you could upgrade to get the turrets you want. You will be able to pick each different turret. I think 20 - 50 turrets would do, remember all the turrets in the sphere, there may be some in the tunnels, and allot outside. This would make for some pretty intense gameplay. So the point in all of this is to make the game more fun. The main point is to allow continents to be locked in a fun way. The carrier is just a vehicle that would be required to take over a continent. It may also help in taking certain bases. Too long, didn't read: -Continents cannot be warped to. You have to fly to other continents -Continents can now only be unlocked by capturing a warpgate, which can be done at any time, but is pretty hard -This is made easier by adding a flying aircraft carrier **They have a weak point! How cool is that?** The aircraft carrier battles would be amazing. Imagine all those planes flying through tunnels, trying to get to the weak point and destroy it, and the other team defending it. I think everything I said is possible in the game. The thing people may think would be tricky is the carrier. But I think not. Watch the beggining of this video: If a max can stay on top of the tiny mosquito when it's moving up, I think many infantry could stay ontop of a giant carrier without falling off or glitching out. And if vehicles can't, then so be it. But vehilces don't need to be on there. (aircraft would be fine, as they are not touching the aircraft.) But I have seen videos of a magrider riding on top of a galaxy, so it should be possible.