The test server currently has a nearly completed version of the Mag-Scatter (The NC's new empire specific pistol.) If you haven't gotten a chance to test this baby out please do so before the rest of NC gets it nerfed into the ground. So far the majority of the NC population just doesn't see the value in this weapon. How could they?! What most players want is something they can plink enemies from close to medium ranges with. Especially when their primary runs dry. The problem is they have those plinking tools already... I am concerned because if your a stalker infil who likes to get up close and dirty with a knife... there is no finer joy in the game then the Mag-Scatter. Think about how many times we see threads with "the crossbow is too hard". Or how many times we see complaints from new stalkers trying to CQC with the crossbow for the bolt knife perks and just getting themselves wrecked and asking for help. The Mag-Scatter isn't as punishing to use for this purpose. In fact it trains you on which distances you should shoot at ambush from. Especially if you actually want to close the gap with the knife. Its overlapping striking distance with the knife creates a perfect ambush weapon. The ROF is good enough you can live through a mistake. Unlike the crossbow which has 1 second between each shot the Mag Scatter allows for several shots to be unloaded in the same span of time it would take the crossbow to unload just 1 shot. So if by some miracle you did miss your initial ambush shot - recovery is STILL possible. In fact within the ideal range I have killed players on test server (in biolab combat) without even needing to knife them. You can just open and follow up shot before they understand whats happening. The circular spray indicator also doesn't go away while your cloaked. Which is awesome for stalker infiltrators because it reduces guesswork. Simply put the Mag-Scatter is easy mode shot knifing. Its drawback for being so amazing at CQC ambush is a narrow effective range. The limited range isn't a problem. This is something we stalker infiltrators can control since we choose when to uncloak and attack. Its true... you can't nail anything outside of 15 meters in a meaningful way. Then again if you honestly want to try and stab something farther then 15 meters you should fail and die horribly. Your target would have to be a total derp for you to pull of a long range knife lunge. Basically if you want the option to absolutely wreck CQC then test out, and decide if you should stand up for the Mag-Scatter and explain why this has value in your eyes. I have tried to explain to these NC why you'd want to EMP entire rooms from stealth and take down multiple targets quickly with a single body shots for each one. I'd encourage people test this out with EMP shielding implant so they can really see the benefits. Explain how the pellets make it easier to hit fast moving targets, or allow you to be more mobile in combat. The rest of your faction doesn't get the value of this weapon. Some don't even understand truly why shot + knifing is so effective. They think a small gap of time like 0.3 seconds is meaningless. For us it can be the difference between a HA turning on his shield or an easy win. For us a "clean" kill can mean walking away with a minor shield scratch versus mortally injured and in the red. The test server forums are just full of people crying about the Mag-Scatters short range, and not seeing the potential it has for ambushing. I am literally face palming over there. If you feel this weapon is something interesting, or something you might want to use when playing as stalker infiltrator then test it out... Give the developers your feedback Its so brutally fun with EMP's and stalker cloak - I just don't understand all the whiners. I'm astonished really at how they want to water down a weapon into something they already have.