Nanite tick rate needs reducing or resource costs need increasing (pick one)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by NinjaTurtle, Aug 7, 2014.

  1. Teshrrar


    PS2 was a HA / MAX game very before the new resources.
  2. Lord_Avatar

    Make MAX units cost 750 nanites. That's the only change I feel is badly needed.
  3. Tommyp2006

    I imagine the tick rate isn't quite as bad when one faction doesn't have the esamir vehicle bonus, but when TR had it on emerald last night, I literally could not run myself out of resources, no matter how hard I tried.
    • Up x 1
  4. Pacster3

    No matter if Esamir, Amerish or Indar is locked...whoever has the locks is spamming away those aircrafts, vehicles(especially MBTs) or MAXes/grenades....and it really ain't much fun at the moment(especially for infantry). Just a huge spamfest. On top of that sunderers are so cheap and so hard to kill that you always seem to have 5 or 6 covering a base so that the defenders have actually a disadvantage.
    Even if you would increase the costs of MBTs etc. to 750 this would not keep members from being able to spam them.

    Why should anyone play infantry right now if you can triple your power by playing MAX or MBT and you can chainpull them anyway if you are not suicidal?

    And to those that say:"It ain't all that bad": It will get worse. Players adapt. The more notice that infantry really ain't the way to go the more will pull vehicles/MAXes....and the harder the pressure on infantry will be. Devils circle.
  5. WTSherman

    Keep in mind that according to the patch notes, right now we're getting the maximum possible income under the new resource system.

    Part of the issue is they've rolled it out incomplete: our income is supposed to "scale with the base's power level", but right now our bases don't have power levels! So right now the system is assuming they're at 100%, and giving us the maximum income rate.

    So once base power levels are introduced, the average resource income should fall (because if the power system is done right, most bases shouldn't be at 100% all the time). This means vehicle spam should go down a bit, a faction will (ideally) really have to put their backs into keeping the base topped off in order to support the kind of pushes we're seeing now.

    Though if they do believe the vehicle spam is too much, as a stop-gap measure I suppose they could reduce our current income rate to a rough estimate of what they expect the average to be instead of giving us the maximum. The maximum was just easier because they know exactly where the cap is. ;)
    • Up x 1
  6. SavageBacon

    Why not just alter the tick rate such that when your infantry it's 50 per minute and while you are in a MAX suit or own a vehicle (Sunderer/Galaxies aside) it's something like 10 per minute?
    • Up x 1
  7. Casterbridge

    I know you pure tankers are enjoying the new system, but for every guy out there who pulls tanks to go fight other tanks first and infantry second, there are several (or more) pulling tanks for the sole purpose of killing infantry.

    I wish I had taken screenshots yesterday of some of the nonsense going on in Indar, columns of Prowlers and Vanguards for the most part ignoring one another sitting in the back lines (in between bases mind you) shelling infantry and ignoring one another with a few exceptions.

    There were several times where NC infantry were fighting near cliffs as TR infantry was pushing up the cliffs, no enemy armor on that side, and we had friendly tanks barreling over us so they could try take pot shots at the enemy infantry, completely ignoring the prowlers and lightnings that were literally just across the road pushing from the other direction.

    I've seen this before but the numbers it was being done at was astounding.

    I know it's not everyone but it certainly seems be the majority of what people who pull tanks were doing.
    • Up x 1
  8. SavageBacon

    Yeah and when you can't push the armor line because it's a stalemate with Ravens and Phoenixes adding further issues to attempt pushing the line through a pure AV means, a few HEAT/HE tanks trying their luck on the other side to shift the line is a totally valid strategy. If they weren't picking on vehicles on that side, it maybe because the vehicles could escape and repair or had tons of engineers around (with rounds at a more reduced capacity to kill those engies) so why not just focus on the advancing infantry?

    What you experienced is called turtling and it's stupid boring. You know what largely maintains a turtle tactic? Infantry. You know the best way to break a turtle tactic? Originally AI weapons like HE and Zephyrs, nowadays I have no clue.
    • Up x 1
  9. Flag

    Or the sunderer-trains... You know, the ones with HAs and MAXes etc inside, where the players don't suck.
    Died (well, if you include brave bails from the tank 1 sec before it died) more to those than anything else today. In the Magrider of course.

    Sunderers are too cheap, I find.
  10. Captain Kid

    It is impossible to find a good infantry fight any more without being spammed to death by vehicles, air or stupid maxes.
    I don't drive (I HATE the driving physics in this game) and I don't like the cluster **** that we call Biolab or towers.
    So I changed my play style to spawnroom warrior and stalker cloaker and will wait till something is done about it or I'm fed up.
    Whatever comes first.
    • Up x 1
  11. Crayv

    From the patch notes

    • Consumable stack sizes have been reduced to the max possible carrying capacity. Players who have more than the new stack size will still have all the consumables they purchased previously, but will be unable to see that amount and will eventually use enough to get down to the new limit.
    Which means right now people are not paying resources for using medkits or throwing grenades as it can take a while to burn through a full stack of 40 of the things. Once those stockpiles are gone though it means if you are too low on resources to pull a MAX and you just fight as infantry, every time you throw a grenade or use a medkit it is going to extend the time you are going to have to wait until you can pull another. For the time being that isn't happening.
    • Up x 2
  12. Inex

    I'm kind of loving the ability to actually pull stuff, so of all the upcoming features I want I'll actually be ok if RR phase 2 doesn't happen for a few years months. (years though, srsly)
  13. Aegie

    Thanks, I have not played long enough (or even used any consumables yet) to have noticed and I missed that in the stack of patch notes.

    Cheers!
  14. Nikushimi


    Consumable stockpiles have no impact on spamming vehicles or MAX. Considering you dont need them with a vehicle and cant use them as a MAX.
  15. Lamat

    Yeah. Getting to crash a reaver and grab a new one is great for improving pilots. That's what I've been enjoying the most about it.

    Also it's true that I still have stockpiles of grenades and mines, so when I use one it's still free from the new system.
  16. Ghosty11


    There is no longer a stockpile to run through, those disappeared the same time the resources changed. SOE was a bit free with the costs and resource generation since it better to have a surplus than a drought of resources. This game would surely be very un-fun if the they had over nerfed the costs and/or nanite generation. I'm sure we will see small (I hope) adjustments over the next few weeks to bring things down to a place where F2P players don't feel over starved and members don't feel as if they have a major advantage in resource gain/costs.
  17. RemusVentanus

    I love how the revamp is atm. Finally there are tank battles that continue beyond one sides tanks got blown up and you just sit around and wait (or farm infantry) or drive around desperatly looking for more tanks to blow up.
    The whole idea to make tanks scarce is bull... because once the few that are there are destroyed you do what? wait or farm... and the answer should be pretty obvious.

    If a player wants to specialise into tanking and thus can pull one after the other im ok with it as long as he would not be able to then suddenly switch and pull (insert other vehicle or max) one after the other.

    Anyway, there are tanks waiting to be blown up! Love it!
  18. Casterbridge

    Ah so the tactic was to run over friendly infantry to open fire on enemy infantry, that weren't an immediate threat to them and could have been contained by friendly infantry instead of trying to help focus/force back the advancing enemy armor and infantry column on the other side?

    Yeah that doesn't make a lot of sense, sorry. To me it looked more like they wanted the safer easier kills. Armor first objective should be dealing with enemy armor and infantry second, infantry should primarily be focused on infantry first and armor second, there can be exceptions to the rule on either side but these should be rare and highly specialized.

    This whole thing is a sad stalemate at the moment. Armor can't be made that strong because most people's first thought is to grab it to attack infantry and anyone can do it at pretty much anytime, and so infantry need ways to fight back, and they have multiple ways of doing it instead of fewer more specialized ways.
    • Up x 1
  19. Captain Kid

    I wholeheartedly agree with this. Except tanks have no place inside a base. there should be glorious tank battles between bases.
  20. Crayv

    Did you see my other post where I quoted the patch notes? If you had 40 C4 before the patch (like I did) you still have 40 C4 after the patch, it just doesn't show it. Right now if I throw a grenade, use a medkit, ect. it doesn't cost me anything yet as I still have a surplus of them.

    If they change it now as a kneejerk to people having an over abundance of resources they will risk having everyone starved a month or two from now. Running out of resources in the new system is very unforgiving as once you are out that is it, no grenades, no medkits, no tanks, and so on, if you want to get back into a tank quickly you will have to play as infantry and not use anything and as if you so much as chuck a grenade and pop a medkit (75 resouces) that is a full tick of resources for those who have Auraxium Memberships (and a tick and a half for those who don't).