uranium tipped high velocity bullets for the bolt action rifle ( basically a nuclear bullet ) no more scope sway
My vote is in for a Target Painter... but for what? we need artiller units (that arent mags or libs) ALSO A two man airborne transport or the ability to drop places besides contested stations Climbing hills can take its toll
UAV recon drone. Has a limited range from the infiltrator, has zoom on primary and IR optics as secondary fire modes.
,we need definitely something useful for example: swiss clasp knife pocket flask Btw. I like the idea with EMP dart tool. Allowing to disable vehicles overload generators etc. And we need kind of tool to be able to get to a high cliff: grappling hook gun. Something like this: http://1.bp.************/-IWm8ZL6K_vE/T6aqxTcC2lI/AAAAAAAAATo/aDDlXoaYqB4/s1600/batman-arkham-city-grappling-hook.jpg So my votes go to: Improved recon detect tool, more darts more duration and some XP for detecting. EMP dart tool, same as grenade but only for vehicles / generators / turrets Grappling hook tool. ... Improved EMP grenade, which is able do disable vehicles / turrets / generators etc.
This could be a nice "Infiltresque" tool as alternative to the detection device. I'd love to see that. It's basically a communication jammer, that has to be deployed somewhere on the ground. Once it's deployed effects apply in a certain radius. Of course the more you spend in cert, the larger is the radius. 1) Minimap loses signal, so it doesn't show anything ot just a picture like this: 2) Spotting not working inside the area of effect. Enemies are cut out and can't ask for help! 3) A cool sound effect in the area, not too noisy, just to add a little atmosphere, like this.