LA assault sniper- T5 AMC or TRAC-5S?

Discussion in 'Light Assault' started by blampoet, Dec 24, 2013.

  1. blampoet

    TL:DR- as the title says... w/ a 6x Scope which is better for medium/long range sniping from a nest? what accessories? what slots?


    I haven't seen any recent post about this (certainly not post- PU02)... so i make a new one ;)


    i've got IRL background in this, so i've got the feel for where and when to position myself.... but so far i haven't been skilled enough to actually play this style. (not really a gamer, this is my first fps :) )
    After PU02 i've tried it again, and i am SMEARING blue and purple all over biolabs and Amp stations (I start smiling only thinking of the name Freyr)... question is-how can i get better?!

    currently i load-out
    T5 AMC with 6xScope, HVA, compensator and forward grip- should I advanced forward grip?
    or should i?
    TRAC 5S with 6xScope, HVA, compensator and... well... I dont know... forward grip? or UBGL? (it's been nerfed :( )

    slot-vise:
    jumpsets lvl3 (haven't found a ledge this does not get me on)
    normal grenade and 2 sticks of C4 (almost never used)

    I do need advise about suit slot:
    NOT Adrenaline Pump- I don't run enough for that
    NOT Advanced Shield Capacitor- never used, good?
    NOT Flak Armor- vehicle incoming fire tends to be the lesser of my problems
    NOT Grenade Bandolier- at the ranges i work Grenades aren't much use

    NOT Ammunition Belt- I tend not to stray to far from my squad or ammo supply
    MAYBE Nanoweave Armor- my biggest problems are infil snipers (damn headshots) and counter LA CQCs
    what do you suggest?
  2. Iridar51

    Don't use 6x scope with any carbine, ever. 3.4x - 4x will only hinder you as well.
    You will never be a "sniper LA", believe me, I've been there.
    The limitations of our weapons will just not let you - the damage drop off at range is simply too severe.

    You still can be a precision-specialist-sort-of-guy, T5 AMC with advanced forward grip is good for that.

    You don't need the compensator, T5 AMC nor TRAC 5S have vertical recoil high enough to merit its use.
    Use 2x reflex at the most, you don't need higher magnification that that.

    Nanoweave no longer protects from headshots. For your playstyle it's either nanoweave or ASC, think yourself what you want more - survive more often or stay in the action more.

    Consult my guide for more information.
    • Up x 1
  3. blampoet

    hey, thanks for the quick reply... appreciate the feedback

    maybe I forgot to mention this, but i usually switch the fire mode to single... and click-click-click-click


    I don't know when you tried it last, but over the weekend i raked up multiple killstreaks of +/- 10, that might not be much for some, but in other cooperative squad roles (except infil sniper) i've never gotten more that 2-3 in a row (my K/D is an abysmal 0.8 :) )
    I don't have the problem of scope tunnel vision, because i know when and how to scope in/out from past training... nor do I have MUCH trouble with CQC as i shoot and scoot (no more than 3 corpses per nest). some of the kills i get are the LA's that come to investigate my former nests.

    any other reasons i shouldn't use 6x that i'm missing?

    I don't only count my kills as success, i usually land the first 3-4 rounds, which damages my designated lead-sponge enough that others have a far easier time finishing them off. (i get 3 or 4 assist kills for each full kill, and that's more than cool with me)

    you mean up close?
    i try to avoid that, i always draw the short straw there :S


    ok. i doubt i should put on the suppressors instead, they seem to be very counter long range fire...
    does the compensator do any sort of harm?


    I think the way i die at the moment (nbr1- while moving between nests, nbr2-snipers, nbr3- a early bird CQC LA) , the ASC will never come into play. so i'll just stick to the NW


    thanks, i will.
    are there any changes to it due to PU02?


    got any feedback for me about the TRAC-5S as an alternative to the T5 AMC?
    I've had both bought and certed up from past special sales, I just never actually managed to play this style until this weekend...
  4. vsae

    Why even consider Trac5s over Trac 5 BURST for LONG range?
    Trac5s was UBGL farming ********, and now its nerfed into uselessness.
    Trac5 Burst is the best.
  5. Iridar51

    It has sway. It's up to personal preference, of course, but I just don't see why anyone would require such strong magnification on a weapon with so limited effective range. Also, the higher the magnification, the stronger the relative recoil gets, not to mention that it cuts your field of vision by a great deal.
    I guess, none of that are a problem to you personally, but you still shouldn't use 6x because of the sway.

    No, I don't mean up close, I mean 30-50 meters; at range that is enough to gain superiority over people with CQC weapons.
    You can just leave the slot open, all barrel attachments have some sort of drawback.
    Compensator drastically reduces your hip fire accuracy, so you have less chance of surviving surprise CQC.
    Also, when you fire, you automatically appear on minimap of all enemies within 40 meters to you. Compensator doubles that range, so everyone within your effective shooting range will instantly know where you are, and this will attract enemy LAs and infiltrators to your position - the exact effect you don't want.

    The guide is fully updated to PU2. Also I often do little updates, adding tips, fixing typos, improving descriptions. You can keep track of that in "changelog" section.

    TRAC 5S is a versatile gun, it's a little of everything while not being above average in any particular scenario. It was mostly popular due to UBGL being available. UBGL got nerfed recently, but those nerfs were directed to reduce it's effectiveness as quick draw one shot weapon. It will suit your playstyle "sit in a birds nest doing fire support" just fine, just remember to ADS with it. But, of course, it will have less effective range than T5 AMC.
  6. LibertyRevolution

    Video?:
  7. blampoet

    because i single shot, more accurate than have the gun dance all over the place with the 6x scope


    I think the keyword here is "teamwork"- an enemy i "soften up" before my squad mate engages will go down quicker, and I need to hit him hard and numerous times (to get the the fleshy meaty part under the shield ;) )
    I'll try the 4 scope because of what you say about:
    sway is an issue. my kill streaks would be FAR larger if i could get that under better control.... (holding my breath makes it manageable, but still a problem)


    30-50 meters is what...?!?!?
    half the circumference of a biofarm?
    The distance in Freya between the aircraft spawn console and the A point? (i pissed of some NC to no end there yesterday :) )
    I really should be using the personal waypoint marker more often to ascertain range... I'll try to hold fire until targets are within that range and see what difference it makes...
    The only thing that bothers me about that range is the NS7-PDW, there is a lot of those running around and i think that weapon is still pretty nasty at 30-40 meters


    didn't know that. gold information. thanks, clean barrel it is.


    whow.... that is one huge bible for a post :)
    thanks for that, good information about the idea i head to try for a shotgun sniper ;)


    less range will be an issue. I'll give it a try with more trigger discipline=shorter range shots, but i think this weapons wont fit what i'm trying to do.
  8. Iridar51

    That friendly LA kill was bawss.
  9. Iridar51

    No, don't do that =) Just eyeball it. VR Training has shooting range with lines every ten meters, those help to accommodate oneself with different ranges.
    Feel free to try slugs, but keep in mind they have really low projectile speed, and you have to wait for your CoF to reset to remain accurate. With carbine, you can tap fire at range go full auto in close quarters, but with slugs you can either tap fire or miss.
  10. blampoet



    yeah... that's how my play looks like NEVER
    how does he keep the crosshairs on center-mass so well???

    and i switch between nests more often, most of the times he got killed there was when they knew where the fire would be coming from.
    I dont die, but i dont kill nearly as much as him either.
  11. vsae

    6x scope on a carbine is a joke anyway.
    If you like signle shottin @ long distance engagements and playing an engineer use battle rifle.
  12. Sandpants

    I'm not intending to argue for the sake of arguing; I think the reason why my experience differs from yours is because the server I play one allows for this type of playstyle. Miller folk have to be a bit more conservative and we can't always engage at the shorter ranges meant for the casual LA.

    You can do it.
    With an ACX. But it's not really a sniper, you just don't kill fast enough which alerts enemies and causes them to panic. But the suppression alone is worth it - if they stay still for too long you WILL kill them. I guess "precision-specialist-sort-of-guy" is the correct term.
    I've "sniped" people from the snake-ravine comm tower thing which is in between all the trees at the center of the base to the adjacent mountains and hills from the allatum pre-base (whatever it's called).

    The AMC probably can't do it, even though it only needs one more hit at range. But the ACX can with some discipline. The 143 min damage takes care of it.

    But yeah, no 6x scope worth it on carbines. 4x scopes are doable, but troublesome. I felt the most comfort with the chevron 3.4x on the AMC, and I currently run 4x on the ACX. The sway on 6x scope impede your killing speed and there is just too much micromanaging - crouch, shift for breath, offset due to drop, pace for spread and recoil reset. Too much to worry about.

    A good practice is to tapfire slowly, until you get the offset right to plant headshots, then increase the pace if the gun allows it.

    What I found most uncomfortable is that the hit marker depends on damage done apparently, because of which the AMC, which on a headshot will deal 224 dmg, you get the same hitmarker as a body shot. The headshot sound can be lost to the ambient noise. So it can be difficult to decipher whether your doing anything significant or not.

    T5 AMC is really good at bursting 2-3 shots. The vertical recoil is non existent and the horizontal pull is not significant at these short bursts. The velocity is humongous for a carbine because of which you don't have to accommodate for the drop.

    TL;DR - T5 AMC won't be great at range. It's longer range than other TR carbines, but will not exceed, say Pulsar C or ACX, due to it's low damage at range which will alert opponents and cause them to twitch like LSD chickens.
    • Up x 2
  13. Canaris

    It would be nice for the LA to be able to access the same Battle Rifle variant as the Engineer
    • Up x 1
  14. Edelhonk

    I also use the T5 AMC with Adv.Grip, Comp, HVA and 6X Scope, ammo-cap and i like it. You only have to use a different style away from the normal run and gun game-style of the LA. Go into a nice spot using your jumpjets and have pick your enemys over range. I can fight over ranges where i normaly use my medic with guns like the NS-11 or the CyclerS with long-range setup.
    Its funny and works surprisingly well for me.
  15. P149U3

    Trac-5s has a burst mode nub
  16. Cromell

    My long range LA setup looks like this:
    T5 AMC w/ forward grip, 4X scope, HV ammo. Barrel attachement depending on the situation, the suppressor is *very* useful to keep yourself undetected and compensator adds that bit of stability in longer range.
    Ammo Belt 3 - long range LA is about straying away from your engies a lot. Find a good vantage point, and abuse it as long as possible.
    Utility - medkits, you probably won't have a chance to use C4 with that loadout.

    Also, Trac-5s is a very mediocre weapon, it only had the grenade launcher going for it and that thing got nerfed too. ;)
  17. Iridar51

    Are you trolling? Burst mode isn't what's so special about TRAC 5 Burst, anyone with a finger can fire in bursts if the need arises, if anything, obligatory burst of 3 rounds is a disadvantage, due to wasting ammo and applying FSRM at the start of each burst.
    TRAC 5 Burst has better accuracy than TRAC 5S - tighter cones of fire, especially on the move, that's what makes it better at the long-ish ranges.
    • Up x 2
  18. Sock

    Foregripped 3.4x scope carbines are viable and actually really good if you can reliably headshot post nanoweave/hip fire changes. If you're struggling in the accuracy department but enjoy the playstyle, you might want to give infil with a scout rifle a shot, it can be a little more forgiving.
  19. Paperlamp

    I prefer TRAC-5S with 2x, forward grip, SPA, flash suppressor. 698 RoF just feels so much better than the 652 of the T5 AMC to me. Every 143/652 gun I've used has just been a problem for me TTK wise.
  20. P149U3

    Obviously don't understand what I was saying, so move along.