A guy asked me for SMG directive grind advice ingame, so I drafted this sort of guide for LA grinding 1160 SMG kills for Light Assault directives for him. Decided to share it with the rest of you guys as well. ---- Alright, so you're grinding SMG kills for Light Assault directives. While there is some variety in SMG arsenal, playstyle will all of them is essentially the same. There are two key things to understand about SMGs: I. They have limited range. You must learn your effective range, and try to engage targets only within that range. You might occasionally snag a long range kill, when you get lucky with horizontal recoil randomness, and the target is a low-skill player who sticks out in the open for too long. II. The key advantage of an SMG is MOBILITY. In a firefight, speed is life. SMG is a defensive weapon, it allows you to dish out respectable damage while being fast. SMGs have excellent hip fire accuracy and 75% ADS speed. This means: 1) 0m - 10m. Enemy can hip fire, but you can hip fire even better, and go for the headshots. 2) 10m - 15m. Enemy is forced to burst hip fire or slow down and ADS, but you still can hip fire at the body and dodge enemy fire by moving erratically (ADAD). 3) 15m - 20m. Enemy is forced to ADS, you can still burst hip fire for the body, or ADS. You will have 75% ADS speed, so anyway you will be either faster than the enemy, or as fast as he is. 4) 20m - 25m. Your weapon starts to lose effectiveness here, but you still can go for that 75% ADS speed. 5) 25m+. Ineffective range. Don't engage targets here unless you're forced to, or you're in absolutely safe position. This list of advantages is why I recommend using Advanced Laser Sights on all SMGs instead of extended mags. If you can't work with small damage per magazine, then I suggest you use high-capacity SMG instead. Naturally, these ranges may differ between different SMGs. For an NS-7 PDW, you can freely add 5m to all ranges, and subtract 3-5m for Sirius. With an SMG, at all ranges, you will be either faster or as fast as the enemy, so you'll have an easy time dodging enemy fire. Here's how you use an SMG: 1) If the enemy is very close and firing at you: hip fire for the headshots, especially if it's a heavy assault with overshields. 2) If the enemy is close and and firing at you: concentrate on moving erratically, while hip firing at his body. Or if the enemy ADSes, you can try taking advantage of the fact he is slowed down, and go for the headshots. 3) If the enemy is not close enough for you to hip fire comfortably, ADS and ADAD. Headshots optional and depend on distance. Note that SMGs don't have good ADS accuracy, and bloom quite fast due to high rate of fire, so as a general rule it's better to aim for the center mass. The method above is how you use SMGs in an optimal way. However, it requires quick reaction and good hip fire aim, and generally a skill above average. If you do not possess these qualities, and don't want to learn, then there is another way. You can use any SMG, but preferably NS-7 PDW, which you can get just for 2$ here, with a forward grip and compensator, and pretend it's a bad carbine with good hip fire accuracy, hang back, and try to snag kills at range. I do not recommend it, unless you're desperate. As for the loadout, I suggest you go with the cookie cutter directive farm loadout that I use: Nanoweave, Med Kits, Jump Jets, Frag or Smoke grenade, Awareness or EOD implant.