This just popped into my head, let me know what you think. Currently, there are rarely any fights at bases that are near warpgates. That's just how the game works. However, it does make the game more repetitive and less interesting long term. A solution to this popped into my head a few minutes ago: instead of having three warpgates per continent, have six, and have three active at a time. This would create hexagram made of a triangle of active warpgates and one of inactive warpgates. Which triangle is active and which is inactive could either be randomly chosen or be the opposite of what it was when the continent was previously open when a continent opens. Additionally, this could allow for inactive warpgates to act as capturable bases themselves, though that would mean actually having them serve both the purpose of a warpgate and a base intended for fighting after a redesign of each, hopefully not another copy paste like tech plants, amp stations, bio labs, and containment sites (pls). If it's not obvious by this point how this would create fights at bases that normally wouldn't have any, here's an example: Let's take Indar as of writing this post. There are three warpgates: north, southwest, southeast. This system would create three more: northwest, northeast, south. These would also be the two sets of warpgates (I don't think we would want a preshattering Esamir situation on crack with three northern, southern, western, or eastern warpgates, though I would be curious to see how crazy that would be, maybe for an April fool's event or so). So when one set is active, the bases near the inactive warpgates would be the middle between the active warpgates, i.e. the starting frontline. So say the currently inexistent set is active, and the currently existent set is inactive. Suddenly we would have fights center north, southwest, and southeast. "But the northeast warpgate on Esamir already blew the **** up!" This is actually great for this since it would promote having a warpgate that isn't copy paste there, and could have some sort of interaction with the tempest pole, maybe some hybrid warpgate between world anchor and haven technology. On that note, the new sets on other continents could be haven warpgates so you could have one set of world anchors and one set of havens. Thank you for reading and considering.