Full auto scout rifles have low damage output, average recoil, small magazine sizes, and bad hip fire accuracy. They handle like weak assault rifles with unimpressive stats and low damage degradation. I can see full auto scout rifles (the SOAS-20, AF-18 Stalker, and Artemis VX-26) buffed in 3 distinct ways to help make them more usable in combat: 1. Muzzle velocity Currently, the SOAS-20 and Stalker are at 530 m/s while the Artemis is at 510 m/s. The SOAS-20 and Stalker should get 570 m/s while the Artemis gets 550 m/s since they're medium range weapons, and this small increase in velocity somewhat helps fulfill the role of "keeping a distance." 2. Magazine size Having either 26 or 28 rounds per magazine is a viable option. The DPM (damage per magazine) isn't high to begin with, but increasing the magazine size by just 2-4 bullets might put full auto scout rifles in a "sweet spot" when it comes to combat effectiveness. However, there is a catch: an increase in magazine size means a decrease in the total ammo pool (26/234 or 28/224). 3. Damage Full auto scout rifles are all about low damage degradation. This damage model should put them on edge with other full auto weapons: 150 @ 10m - 143 @ 60m NOTE: If full auto scout rifles are going to get buffed — whether DBG takes 1, 2, or all 3 of these buffs — other weak weapons should receive buffs as well to put them on edge with their competitive counterparts. Full auto scout rifles shouldn't be OP, but they're not supposed to be weak either.