p Infiltrators (and light assaults) already enter bases and destroy modules. How is that any different?
For the record, you cannot place a new hive if your current one is active. The only way I have ever been able to remove a hive is to first remove or...
The last thing PS needs is another way to one-hit-kill from long range.
I like it. It's now my go to engineer weapon for battles that take place between bases.
Just have it delay the time until you appear to darklight by 0.5 - 2 seconds. At the lowest level people who are just running by with DL on won't see...
It's not a con if every other weapon has that limitation.
Yes that's a better way of thinking of it. give it the basic rumble seats and grab four friends and you'd have a harasser with twice the...
It's primary role wouldn't be as a transport vehicle. Think more of a battle sundy that relies more on speed and a smaller hit box (and a better...
I would love to see this workhorse from Planetside 1 return in PS2. Here are my thoughts on how it could be done and still have a somewhat unique...
Just make it so it automatically charges/chambers a 6 (or 5 or 4, whatever is more balanced) shot burst immediately, so you can fire a full burst...
That's fine, just don't get your hopes up. Unlike the lasher, which is designed for a specific task and good at it, the spiker was built around...
Complaining that the lasher isn't good at 1vs1, is like complaining that the AV turret isn't good in CQC. That's not what it was designed for. The...
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