You do realize every member got the loyalty bundle? So you all got a month which makes up for the lost one... That is all
The weaknesses are: Bad pistol High rate of fire with low mag size (rare to kill any more than 2 people per mag, tr can easily get 3) Magrider was...
Map lag is now fixed.
Bugs known so far- Laggy map Sunderer's spawn without textures Allatum Botany Wing spawn room and teleporter don't work Respond with more known...
The amount of complains on this forum is so high it is painful to read. All I see is "OMG PHOENIX IS SO OP" said the TR. "OMG STRIKER IS SO OP" said...
bump
5.
I went from getting around 100 on avrg to now 30. I used to be GPU limited at 100 now I am CPU limited at 30! Weird Specs: GeForce GTX 570 Core i5...
glad to see some ideas. :)
Could have just thought of stuff for tr and vs but if they didn't do that than it is definitely a good design choice.
Good solution would be nerf all weapons TTK by like 2 bullets for nc, 3 for vs, and 4 for tr then make shotguns 3 shot kill and pump actions a 2 shot...
Aware of that. I am saying allowing to vehicles a utility and a countermeasure makes them stronger and more viable.
remember that. sucks people ruined it. : (
I think countermeasures needs it's own slot separate from utilities so you can have both. Also bursters need a major nerf or towers, skyguards, and...
The idea would be more unique weapons since right now we just have clones.
Just wondering. Any ideas? I will try to edit in and make a list of the best so far I have heard VS: Charge Sniper, No drop Sniper, Constant damage...
come at us bros.
Understand that and just thought of a solution, what if the range becomes limited to 150 or 200m when shooting through a spawn room.
Totally up for something like this, also I would like to see this for snipers.
I have seen certain situations where AA maxes, which I cannot fight because they are in a spawn room, are able to stop 4 or 5 scythes and libs. If...
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