[Suggestion] Its time to make SMG's & common pool shotguns Class Specific.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Mar 19, 2015.

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  1. Maljas23


    I know. OP has nothing at all to go on but his own self-righteous opinion. Just look at how he responded to people who disagreed with him.

    Cmon... give me a break OP.
    • Up x 4
  2. Demigan

    So the Shotgun, currently available on 4 classes, should only be available on 2 classes, but the Battle rifle needs to be available on 4 classes instead of 3? Sounds like a bit of backwards thinking but ok.



    How come Engineers get the most out of it? I rarely see Engineers run around with it, I actually see a very low shotgun rate anyway, but why can't the Heavy get something out of it? Or the Medic if he wants to be a CQC warrior? Why are SMG's bad for Heavies?


    There is no reason for restriction either. But Medic AR's are basically Carbines with less damage falloff, and Carbines are CQC hipfire kings, shotguns are only a step up with more damage in CQC but high rate of effectiveness loss at any range. Medics would have just as much reason to get CQC weapons as shotguns and SMG's, in fact, shotguns&SMG's would be best to complement Heavies who have among the highest CQC TTK's of all weapons (excluding Infiltrator), they can really pick the LMG for longer range sustainability or a shotgun for CQC badassery.


    Why not? I don't experience any saturation of CQC weapons. LMG's, AR's and Carbines have a lot of similar usage of 4000+ in their most used weapons, even though the Carbines are used on 2 classes rather than 1. Shotguns have 1100+ max as well as SMG's.
    ES Heavy guns? The Jackhammer, king of CQC among the Heavy guns, is taken +/-830 times while the Lasher is taken 1020 times and Chaingun 1290 times, not exactly showing that CQC is used much more.

    So, to recap, despite Carbines being used on 2 classes they score about the same amount of usage as long-range variants used on a single class, and despite Shotguns&SMG's being used by almost every class they score combined about half of what the single class long-range weapons achieve.
    • Up x 1
  3. Scr1nRusher



    Clearly I struck a nerve with you & the other guys.

    Thats a sign I hit a big issue.
  4. Scr1nRusher



    Your whole strategy in this discussion isn't working.

    Your afraid of something getting changed, aren't you?
  5. TerminalT6

    ATTENTION EVERYONE. Please stop replying to this topic, we're getting nothing constructive done, as much as we've tried. One or two guys aren't going to get the game change, so for the love of RNGesus, let this thread die.
    • Up x 5
  6. BurntDevil

    Of all the bad ideas you have, this is the baddest.
    • Up x 6
  7. Scr1nRusher



    You guys are really pushing hard to try to stop this thread from going on. I wonder why.

    People need to think & question.
  8. Scr1nRusher


    Atleast I actually have ideas & know what I am talking about.


    I'm also not afraid to say them, rather then say nothing & watch a game I love go through issues that keep plaguing it.
  9. Ballto21

    the jackhammer may be a heavy weapon but it functions as a shotgun in every way

    you could put it in the shotgun class and nobody would think "IT SHOULDNT BE A SHOTGUN"
  10. FateJH

    I'm going to use that instead of Random Number God from now on. :D
  11. FateJH

    Then you may need to re-evaluate how you explain issues and why they are issues. This second point - the "why" - is especially important.

    I've read over your posts in this thread twice and the only thing I can gather is the tautological "shotguns being on too many classes is a problem because they're on too many classes" and there's no way I can build logic out of that. The only way to foster support using that kind of argument is to tap into some emotional hatred of shotguns and use that as fuel for the fire, but you're not touching on that in other people significantly enough to matter. If your argument is supported by a stronger internal logic than that, then you need to articulate it more thoroughly, and use that as your idea's vanguard.

    Moreover, your solution doesn't match your argument in places. As I brought up in my last post, you started from a position that primaries belong to specific classes - LMGs to Heavy Assaults, and ARs to Combat Medics, etc.; but, even your solution doesn't regulate to Shotguns and SMGs the same exclusivity as LMGs or ARs. As such, there's no way to reconcile your problem statement with your solution. They're disconnected. That's why you find people focusing on Heavy Assault bias and the Jackhammer, because that's what the argument sounds like in the absence of a premise perceived as airtight.
    • Up x 3
  12. MahouFairy

    You need to question yourself why you die so much to shotguns. If you find them OP, try using them and see how many times you die anywhere outside a room. Don't blame others for your own shortcomings.
  13. MahouFairy

    I'm afraid of seeing the game plummet deeper into hell. Why are you trying to meddle with something that very few people find problems with? And speaking of HAs with shotguns, I rarely rarely ever equip shotguns on HAs. I would rather use my CARV because it can function at whatever ranges (yes, I've killed random people at sniper range using 1x scope), clear up a room of multiple enemies more reliably than a shotgun because I don't have to reload, or aim so much.

    If you are complaining that HAs are OP because they killed you with a shotgun at CQC, that's because he is using his class advantage and the shotgun's specialisation to kill you. And specialisation means he isn't versatile. Try engaging him with any non shotgun primary weapon and you'll be surprised.
  14. FinePool


    Last I checked any class in battlefield could equip shotguns or SMGs, and as far as I know COD has always been about making up your own classes by using different weapons and perks, so I have to disagree when you say COD and battlefield did it better then PS2.
  15. Scr1nRusher

    So you guys attack the one who asks the question, rather then question yourselves.

    Clearly this is a issue that you guys do not want to discuss. Which means I was correct on the issue, being a issue.
  16. MikeyGeeMan

    Just Nerf the smgs and shotties and people will use other weapons that are better.

    But realize that kind of Nerf will reduce overall power of both vs and NC.

    NC has best shotties vs has best smg. as TR main I fully endorse this .
  17. Scr1nRusher

    Just wanted to mention something in the OP, The Baron is also considered a "common pool shotgun" because it can be used by multiple classes.


    Also I want to bring up something very key.


    Whats special about Shotguns if 4 out of the 5 non max classes can use them?

    Whats special about SMG's if all non max classes can use them?


    Why use a different class with your SMG or shotgun if you can still use SMG's or shotguns on the class you already are using?
  18. Scr1nRusher


    I'm not talking about personal experiences. I'm talking about the balance/design choice of allowing SMG's & shotguns to be on so many classes. It dilutes the classes & weapon uniqueness.
  19. Doc Jim

    We mostly use different classes for their specific utility.
    Being allowed to choose from several categories of weapons to combine with that utility is nice.

    You are suggesting that the choice of weapons should be curtailed, thereby limiting everyone's flexibility in gameplay.
    Why are you surprised at the negative feedback?

    No wait, I actually don't give a Higby, I'll just stop taking you seriously.
  20. Scr1nRusher



    Theres a fine line between flexability & making it so theres no reason to choose an alternative or no downside.

    Answer these questions:


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