[Suggestion] Liberator ammo!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Ac3s, Jun 19, 2014.

  1. Ac3s

    Almost all the good lib pilots are on teamspeak in communication with their gunners, the fact you don't even realize that there is a need for the lib crew to be working in team shows me you don't fly much at all.
    Just because they are in the same vehicle doesn't mean its not teamwork.

    Its like having a random blind guy in your tank that doesn't spot enemies nor shoots the same target as you, you still think the lib doesn't need teamwork?
    Anyway I keep repeating ymself, everyone please spend those thousands of certs into the lib, go fly with it, then come back and tell us exactly how you like the new experience with flying a lib that runs out of ammo like its the least ammo-capable vehicle in this game.
  2. JKomm

    I think there is a critical flaw in your logic for this thread... you complain that the belly gun has less ammo for air engagements? The belly gun is NOT for air engagements, that is what the tail gun is for, it even has special weapons to specifically help counter ESF attacks.

    Reducing the ammunition capacities of the belly guns should not at all affect your ability to take down other aircraft if you were to use the proper weapon for the job, so quit complaining that they nerfed your anti-tank weapons against air units as it is just downright silly... that would be like heavy assaults complaining their dumbfire rockets can't one shot infantry anymore... you're just using the wrong tool for the job.
  3. Pelojian

    why should ground pounders learn to fly? because you use it as an excuse to claim that ground pounders don't understand Air and Ground balance.

    yes using aircraft in flight and using their guns to kill targets on the ground while you are in flight and moving takes skill, but sitting your vehicle's **** on a building and bulldogging the enemy spawn or hovering in place blasting anything that moves at a small fight does not take skill and had little risk. you could kill tons of players and get good chunks of xp then fly off when it got to hot for you.

    guess what? ran an alert after the patch, fought in battles of various sizes and guess what? liberators actually flew and moved and fought like they were bombing type aircraft. they did not hover in place or lazily circle the battles like a whale fat, happy and stupid.

    There always needs to be a balance of risk vs reward, liberators were too powerful so people flocked to them to exploit them to gain easy xp and certs.

    pilots argue about cert investment blah, blah, blah. ground vehicles have a high cert investment too. libs were heavily armed, heavily armored, fast and had way too much ammo reserves.

    if you can earn tons of xp and certs on something OP people will flock to it invest their existing certs then they will defend whatever the OP thing is 'because they spent alot of certs on OP thing'

    games are about fun. it is not fun to sit in a spawn room in a 12 vs 12 or 24 vs 24 fight and have zero outcome on a battle that has been decided against you regardless of how well you fought due to the presence of some farming liberators shelling, shelling, shelling and more shelling like they have endless ammo.

    liberators die, ESFs die. yes big fights get them killed. what makes them different is you know ignoring terrain being able to go oh 12vs12 here on other side of the map composed of both enemies *shells everything*, whichever attacker fails, both sides pull AA you go 'nope.avi' you fly across and find another small fight to ruin for the majority of the playerbase.

    liberators were like even more mobile tank zergs and more elusive when they want to be.

    In this world i highly doubt there is even one person who isn't biased in some shape or form.
  4. Ac3s

    Good joke, tail gun has never been any good for air combat, unless of course your fighting a newbie that flies in a strait line.

    And yes I always tell people to try out something before coming on the forum to complain about it, if you don't even understand whats its like in the other person shoes then why have the audacity to come and whine about it on the forums?
    I know its not fun being farmed by libs, but at least I'm not stupid enough to respawn in the same base 20 times just to die 20 times without trying to avoid or kill the threat that hanging over my head.
    Even if you completely fail to eliminate the threat, just redeploy to another battle zone where you get some allied support.

    All you guys claiming that this tripple nerf to the lib is a good thing fail to see that its not really the libs fault, its the faulty base designs and the failure of SOE on how to inform people through the death screen on their current issue and how to counter/ avoid it.

    So really, its a libs fault that a spawn room is in an open field with no cover at all, or is that SOEs fault?
    Yet somehow everyone is mad at the libs and not at SOE for crappy bases.
  5. Ac3s

    Just adding small force fields that prevent lib farming and a generator that needs to be destroyed by infantry before this shield comes down would have solved this issue all together without nerfing a fun vehicle into the ground and place it on the same uselessness as the harasser.
    Instead of nerfing things they need to balance it out and even add little extras to compliment this balance, SOE can keep buffing/nerfing things forever this way and pretty soon you all will cry about something else that camping your spawn rooms.
    MAXes and tanks are my best guess.
  6. JKomm

    Regardless, the belly gun is still NOT intended for A2A combat, you're still making excuses why your vehicle needs to have an upper hand on every other vehicle in the game that could dare oppose it. They reduced the ammo capacities of belly guns because of their role, not their usage, so you can kill a few armoured targets on the ground with it and have to resupply more often to give the ground forces a chance to prepare a defense.

    Your logic is still hilariously flawed as I see you want your belly gun buffed to be good against aircraft when that is the job of the tail gun... how about instead you make a constructive thread about buffing the Liberator's tail gun for better use against aircraft? You'll get better feedback than what you're seeing now... and it wont cross roles with the other weapons(Its a 3 seat vehicle for a reason, same reason why MBTs are better with 2/2 than 1/2).
  7. WarmasterRaptor

    Another Liberacrutch pilot.

    Guess we'll truly find out Liberators pilots after this balance pass.

    Why is that so hard for libbers to accept combined arms ? They promoted it for ages!! They finally got what they ranted about for months! Why are they still unhappy!? I don't get it! :rolleyes:

    Teamwork OP guys! And you cannot teamwork with a single unit anymore, you got to get friends! True Teamwork now! True Combined arms!

    (Combined Arms doesn't mean combining more than one armament on the one same unit, guys, I thought I should make you remember that)
    • Up x 1
  8. Ac3s

    Because SOE doesn't buff things, and even if they do, they only nerf it into the ground later anyway.

    Tbh all of this crap can be avoided if they only added the ability to switch weapons on vehicles, infantry and maxes can do it so I don't understand why they arn't adding it for vehicles already.
  9. Angry Customer

    WOW WOW WOW WOW WOW WOW
    WHAT YOU DID TO THE LIB MAKES ME WANT TO KILL PEOPLE IN REAL LIFE
    THE DALTON IS USELESS
    YOU CAN NOT KILL GROUND GUYS WITH IT I WASTED ALL OF MY 40 SHOTS TO KILL A GUY ONLY TO FAIL
    GET THIS ITS NOW EASIER TO KILL GROUND TROOPS WITH THE WALKER ON THE BACK THE WALKER!!!!!!!!!


    I PAID ALOT OF MONEY INTO THIS GAME
    IM AN AURAXIUM MEMBER. I BUY 6 MONTH HEROIC BOOST. I BUY STATION CASH. I BUY ALL KINDS OF STUFF FOR THIS GAME. AND YOU TAKE THE SUGGESTIONS OF PEOPLE WHO DONT SPEND ANY MONEY ON THIS GAME. THEY CRY CUS THEY DONT KNOW HOW TO PLAY. THE DALTON IS TRASH ITS SO UNDER POWERED NOW HOW IS IT FAIR THAT I CANT KILL ONE GUY ON THE GROUND WITH THE DALTON AND THEY HAVE SKY GUARDS. ONE MILLION ROCKETS. SUNDEERS. AA MAX SUITS REAVERS MOZZYS LIBS GALS AND I CANT EVEN HIT ONE PERSON CUS THERE'S NO BLAST RADIUS ON THE DALTON. TAKES 40 SHOTS TO FAIL AT KILLING ONE PERSON

    THE DALTON IS SOOOOOO TRASH NOW. I PUT SO MANY CERTS INTO MY LIB JUST FOR YOU TO TRASH IT JUST LIKE YOU DID WITH THE HARASSER.

    I DONT WANT ANY ONES OPINION TO GO INTO CHANGING THIS GAME THAT DOES NOT PAY MONEY INTO THE GAME IF YOUR'E NOT A MEMBER THEN YOU SHOULDN'T HAVE A VOTE IN WHAT GOES ON IN THE GAME,
  10. WarmasterRaptor

    RAWR.

    I can roar in text too. And it's useless.

    Free players are as valuable as paying players.
    They are the content on which you shooting your bullets on. Don't spit on them, we'd end up playing alone in an empty server if there wasn't F2P players.
    No players = no game in the Planetside2 model.

    PS. : you might need to learn about anger management if you want to kill people because of a balancing pass in a computer game.
    • Up x 1
  11. JKomm

    No splash damage... must mean its designed to be used against vehicles, not infantry. Once again, a Liberator player feeling entitled to their vehicle having the most versatility on every single weapon. In your blind rage I believe you single-handedly will get this thread locked down, which is probably for the better since I have not seen a single speck of logic come from the players who heavily use Liberators.
    • Up x 2
  12. WarmasterRaptor

    Which is sad. The only thing I see so far are Ego lashing rants... Can't they get perspective? Understand the big picture behind this?
  13. JKomm

    You say they do not buff things, yet here you are trying to get a buff for Liberator belly gun ammo... couldn't be bothered to direct the suggestion to the weapon that suits the situation you depicted being in. You could care less how effective the tailgun is against aircraft, you would still want the belly gun buffed in a role it is not meant for just to give your vehicle that much more superiority.

    Also, maybe try out some different tailguns in VR with your regular squadmates, I'm sure you'll find there are better options than using the belly gun for A2A. But don't sit here and complain about cert costs or SC costs, with that logic I have just as much reason to complain as anyone else.
    • Up x 1
  14. Ac3s

    And you can rant on all day long but this just proves you know nothing about air combat, if you want to make statement then at least make sure you have some experience in the field instead of telling us things that are completely untrue.
    Shredder was the only real AA the lib had, dalton as well in the right hands but it was still a big gamble, back guns are a complete joke and easily avoidable if your in an ESF.
  15. LibertyRevolution

    I think you need to learn to play.. Others are not having a problem with the changes..

    Here is an example of this lib crew on Connery, they been flying for 2 hours on amerish..
    [IMG]

    He is not even the best gunner.. look him up on DAstats.
    We had 2 AA maxes and 2 guys with lockons and we still couldn't kill him.
    All we could do is get him to smoke and they would fly off to resupply and repair.
    • Up x 1
  16. Ac3s

    I'm talking about the shredder and the dalton ammo capacity, couldn't care less for the zepher which is never used for air combat anyway.
  17. LibertyRevolution


    You are done using the lib as an Air to Air vehicle.
    Libs are now nothing more than infantry farming machines.
    Others have adapted by shelving the dalton and the shredder.
    Time to adapt or die bro.

    The libs role is being moved to a strictly air to ground aircraft.
    They nerfed it to make it so that it will not be very good as an air to air platform...
    Your AA gun is called a walker, and it is only meant as a deterrent, its purpose is to offer support fire while friendly ESF engage.
    Get some ESF escorts, or your going to get wrecked by a solo ESF now.

    Remember this is only phase 1, phase 2 they are nerfing tankbuster and bulldog AA ability by giving it more drop and slower velocity.
    You need to adapt, Liberators are no longer to be king of the sky...
    • Up x 2
  18. Ac3s

    So if SOE wanted less libs farming infantry, then whats the point of this patch if now libs can do nothing besides farm infantry?
    Logic right there, oh well, I guess I'll unlock that zepher and start owning some newbies on small bases who are new to the game instead of flying in the air, and SOE wanders why people are leaving this game.
  19. Pathogenic



    I don't think the changes, both ones in now and planned for the future, are perfect, and I realize the ammo changes were not done in a vacuum. Way too many changes and not enough testing time, IMO. I just do not think the ammo changes are what people should be focusing on while trying to readjust their feedback after these changes.
  20. JKomm

    SOE wants less Liberator farming in general, hence the ammo nerf for your beloved weapons. You're still going on and on about how this drastically changes the vehicle... the ONLY purpose this serves is to make you have to leave and resupply more often, is that really so much trouble that you will blindly spew nonsense about Liberators not being effective against every single thing?

    Liberators are an A2G vehicle with heavy armour and light A2A capabilities via the tailgun, you are not designated as an all-purpose vehicle which should absolutely obliterate everything with one unified weapon. If you're going to sit here and maintain the logic that "the tailgun is useless so we NEED to buff the belly gun against something it is not designed for" then you need to find a better mentality.

    I might as well start complaining that my Vanguard should have the same firing arc as a Skyguard so I can deal with air units with an anti-tank weapon... THIS is the logic you follow.
    • Up x 3