Something that needs to be put in the game NOW

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Slyguy65, Aug 11, 2013.

  1. Vortok

    Send two people back, a Medic and a HA.

    Medic spawns a Scout Radar Flash, HA gets on. They drive around the base until they find the Infiltrator because Scout Radar can see through cloak now. HA gets off and owns the Infiltrator in CQC. He he loses like a scrub then thanks to Scout Radar the Medic can see when it'll be safe to revive the HA (or he can drive back to spawn, in which case doesn't need to be a Medic). If it keeps happening, look around for Sunderers or spawn beacons.

    Or you can let the enemy stretch out your forces by playing inefficiently.
  2. Cab00se187

    FYI, you can't attack a base next to a contested lattice:rolleyes:
  3. Bloodlet

    Agree with OP. Since coming back from a long break, I was sad to see that 6/6 went away.
  4. Meeka

    Nothing one run around the base in a scout ATV won't solve. :)
  5. Hoki

    omfg, **** bases lets just have quake TDM it seems strategy is no longer desired

    WHEN A BASE IS DEFENDED THAT OPENS UP THE LAST BASE TO BE ASSAULTED

    Either
    • Don't let the base be defended.
    or
    • Go back and defend the last base you took that is now being assaulted.
    You have absolutely no excuse to complain about this now that flipping a point locks out back capping.
  6. Grossalaud

    6/6 should be necessary only for bigger bases.. small outpost should require 2 or 3ppl to cap it