Something that needs to be put in the game NOW

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Slyguy65, Aug 11, 2013.

  1. Revanmug

    I'm not sure if you realise it but... You are asking quite a lot from Odam.

    You are saying that from time to time, they can't just mass zerg a single place and might have to send a squad (or 2 in case) behind them to protect a point until the next base start flippin?! 2 group at 2 differents bases at the same time?! Odam, that's some hardcore strategy right there...


    I really hope that infiltrator was laughing out laugh after a few point capture.
  2. Kristan


    For how long? 30 minutes? Could you imagine a squad standing at empty captured base, around the point, waiting, protecting? In your dreams maybe.
  3. Kristan


    Same question that I asked above. For how long people should stand at empty boring base protecting it from a lonely ghostcapper?
    • Up x 1
  4. faykid

    leave AP mines near the cap point before you leave. in most cases they will do their job by the time you got to the next base, so you will be able to deploy them again. if 3 engineers leave 6 AP mines it will almost guarantee the base won't be flipped
  5. Flarenza

    Get your terminology right. Ghost capping is when there was 0/6 on the point and it was still flipping. That needed a fix but they went overboard.
    • Up x 1
  6. Kristan

    But there was one nice solution in PlanetSide 1 that everyone forgot:

    Automatic turrets, land mines (both AV and AP) and motion sensors.

    When base flipped, Combat Engeners began their work deploying turrets, mines, sensors. If any bugger tried to go through that base solo it had to destroy turrets and mines. But that guy will prolly be killed if he's unaware of a mine behind the corner or turret. Also destroying deployables brings attention, makes hotspots on the map and engineer sees that deployable counter is getting low.
    • Up x 3
  7. Irathi


    It has been like this since PS1 and is actually a feature I enjoy. 1 person can make an impact on the fight and disrupt the enemies progression.
    • Up x 2
  8. Irathi


    Haha..

    After hacking a base in PS1 you had to sit 15 minutes and wait. Often with no action what so ever, just protecting the capture point. The continent could be empty, but just in case that 1 guy came to rehack we sat and waited.

    I can imagine this, actually it happened on a daily basis in PS1. It was called team effort and tactical gaming.
  9. IamDH

    Just kill the lone infil?
    • Up x 1
  10. Kortan

    I seem to be late to the party... :(
  11. WUNDER8AR

    I approve. I would go even further and say that we need dynamic capture times back. With the lattice the main problem is not so much that people flip points single-handedly though (imo. that's not to say that it can't be a problem). Rather that the enemy spawnroom is the #1 priority target for the zerg from the get go, because hey why not? By reintroducing dynamic capture times there would be some pressure taken away from the spawnroom and ptfoing would be rewarded by a faster base capture, which'd furthermore reduce the time wasted by standing around twiddling thumbs until the base flips.
  12. Excretus Maximus

    Until the next base in the chain begins to cap, making the previous one unassailable.

    Come on, this isn't rocket science.
    • Up x 1
  13. Yil


    Um, for as long as it takes until you cap the next area. If you're going to do platoon sized play then you'd better take some responsibility for keeping the chain intact. Not so much a dream as reality. :eek:
  14. Kristan


    /tacticalfacepalm.jpg

    And in PS2 bases cap right after point got flipped, yes? No timer and stuff? Good lord, game changed so much!

    I was talking about waiting after the moment that base got CAPTURED. Repainted. Flag changed. Victory. Woohoo!

    Okay, I want you two get on Fraps and record how you standing at empty base protecting a point while your other part of platoon fighting other platoon at the next base, that might take and hour or so. Seriously, I wanna watch for how long you will stay inside the base. No big deal, I will watch whole hour or so of your boring "watch".
  15. Ghosty11

    Pictures and illustrations might help get your point across better for the ODAM folks.;)
  16. DeathTollDavid

    Infiltrators gonna infiltrate.
    • Up x 2
  17. Meeka


    Or, you know, you can send one or two guys back to defend the point they are trying to flip; problem solved.

    The problem obviously isn't the guy getting behind enemy lines and flipping the point; the problem is that you guys are letting someone slip through your lines to get to the point in the first place, because if someone else is flipping your objectives, you're the one who is totally missing the point... because your opponent is able to flip it in the first place.
    • Up x 2
  18. Zenanii

    God forbid, having anything else in this game other then mindless zerging! With the current system, people might actually have to use some kind of coordination.
    • Up x 2
  19. Slyguy65

    Wow, typical trolls, it isn't even an ODAM thing, FFS the only response im seeing is "send squads back" TO HANDLE 1 TROLL WHO WANTS TO PLAY HIDE AND SEEK...give me a break.

    The whole point of what im saying is that one person SHOULD NOT BE ABLE TO DO THAT, why should we have to stop our hard push at the next point cause one troll can flip a point when possible. Honestly.

    This game has already shown want it wants to be a railshooter, if the other team wants to hold up their attackers it should require more than 1 person to flip a point simple as that.
  20. Kristan


    Okay, wise one. Explain how do you see preventing base defending from those single cappers?