Something that needs to be put in the game NOW

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Slyguy65, Aug 11, 2013.

  1. zib1911

    No your just bad. You have a platoon of 48 people and your telling me you can't leave 1 to gaurd the point? Hell when I platoon lead I stay back and guard the point so my guys can push up, spend most of the time in the map anyhow. Your seriously making yourself and your outfit look foolish by complaining about something that is a nonissue.

    You need to stop getting pissed about **** and bringing it to the forums. Engage your brain before you engage your mouth (or in this case post)
    • Up x 4
  2. PWGuy93

    As I typically play and Engineer I stay behind to repair the turrets . I'm typically alone, drop a few mines around the capture point and run a final patrol before moving to the forward action. One infiltrator isn't much of a challenge, especially as I also play an Infiltrator part time and know most of their hiding locations. I even jump on a light assault and check the tower tops before I leave, have found plenty hiding there hoping to OHK me when repairing turrets.

    The thing is, staying behind has the same issue that spawn room shields do, a lack of incentive - meaning. If you're behind a spawn room shield shooting out you get some xp, if you redeploy to flank you miss out on the experience. When I stay behind I get "some" certs but miss out on dropping ammo or repairing tanks which gives more xp/certs.

    The game provides incentives for remaining in the shield room. It gives less for redeploying and playing smart.
    The game gives reward for being with the platoon and moving forward, less for staying behind.

    The OP makes a point. Ghost capping is being minimized with the lattice but isn't completely removed.

    My questions to PS2 designers, "What is the actual goal of the lattice, is ghostcapping something they want removed or as designers intended, do they want to encourage larger fights or are they okay with one on one as this thread explores"?
  3. zib1911

    See your saying that all goals should be rewarded with xp and certs. If your in a zerg getting points good for you, you best expect to be outsmarted by someone willing to give up that cert gain to shut down your whole operation.

    Teamwork, it really is the key to this game.
    • Up x 3
  4. UberBonisseur

    [IMG]

    There is no ghost-capping since the Lattice, move along.
  5. ReconTeemo

    Ghost capping still exist.





    [IMG]
  6. Excretus Maximus

    You clearly do not understand how capping works.

    Here, let me spell it out for you: Once the next base is being contested, the previous link in the lattice is not able to be contested unless the enemy has more than one link to it, in which case you need to be more tactically aware of your decisions as a platoon leader.
    • Up x 3
  7. Scudmungus

    CAPS means you're serious -.o
  8. St0mpy

    I agree with your main point but what ive quoted here I disagree with - lattice was not bought in to stop ghost capping, its still perfectly viable on lattice, just with less lanes its harder to complete the caps at peak time so people think its gone.

    Ghost capping is a problem of flag mechanics, nothing to do with hex or lattice and will continue to be a problem/annoyance until its dealt with directly.

    As far as the Lattice vs Hex argument goes, Hex would have been far more viable if SOE had addressed GC as a flag mechanic problem, however since the majority believed what forumside told them why would SOE mention it since all the white knights were viciously supporting their lovely new lattice at the same time as condemning ghost cappers in the misbelief it was anything to do with lattice.
  9. Kristan

    First of all you have to break through to the point. You forget that both you and your enemy might stuck between the bases at bottleneck canyon without progression, until one of the sides recalls troops to protect other objectives. Such fight might wage for an hour without progression...

    ... And you will sit inside the empty base this whole time, bored to death, but following the order to watch after ghostcappers...

    ...Seriously?...
  10. Spookydodger


    How about we just make it so that if a person leaves the base, the point reverts.
  11. Spookydodger


    I send one person back to flip the point back, then have them rejoin the fight after that is done.
    • Up x 1
  12. Kristan

    Okay. Point got flipped again by this ghostcapper. Gonna send the poor guy back again? And again? And again? And Again?... Until he will get pissed off and rub his middle finger all over your face?
  13. gregfox89

    At the very least, the game needs to TELL you when you're missing a point at your base.
    People are always wondering why we can't take the point and I have to explain what happened and send someone back while we all wait...
  14. Spookydodger


    Yep. Often we wind up respawning from further back bases to get AA or vehicles anyhow. Throw some mines at the cap point, too.
    • Up x 1
  15. zib1911

    Really? if they ghost capper keeps coming back again and again then that guy guarding the point won't be bored. Stop avoiding the point.
    • Up x 2
  16. Zcuron

    I don't think the game would necessarily be harmed by a X-person requirement to flip points. (X > 1)
    It would probably be best if said requirement was not present for a base you own.

    In other words, own base = 1 person can do it.
    Don't own base = need X people.
  17. Meeka


    They can't cap once the next territory is taken, so just have one or two guys stay back and guard the point... then, when the next territory is within 30 seconds of flipping, they can squad deploy back and grab the experience.
  18. Kristan


    If ghostcapper is smart enough he will avoid the guard untill they leave.


    You must take the territory first. What if you won't?

    Seriously, could you imagine yourself standing at empty base, not getting any exp, bored as hell? And then after an hour or so hear "Oh hey, we almost captured the next location! You can redeploy to get your 500 exp! But then you will have to stand here again. Sry dude, ghostcappers everywhere."
  19. Kristan

    That's exactly how things was in PS1, but there was automatic turrets too. So ghostcappers had hard time trying to get to the capture point. And there was no need for somebody to stay at base waiting till the next base getting flipped.
  20. zib1911

    I don't think that most ghost cappers would sit around for an hour for the guard to leave, I really think your reading way too much into this.
    • Up x 1