No it doesn't. I'm talking about non-crouch moving and hipfiring. After 1-2 shots the reticule grows too big and your SMG will start missing the...
Yes, disagree. To add to that, SMGs effective hipfire range without laser sight is already well within the SMGs effective range (being 20m)....
Short answer? Hipfire has too few advantages, even moreso when we consider SMGs are primarily INF weapons. 1. 100% movement speed whilst firing 2....
No testing myself unfortunately, since I recently came back after PU02 which made the game playable for me again. I guess I'll believe you then,...
You have the passive biolab regen on you, which is pretty significant in tests like these.
Percentages aren't additive, unless SoE really screwed up and actually got them to add to each other. You might've shot the legs a few times, not...
No need for those calculations bro, just calculating the effective HP with certain loadouts is enough to give you a comparison. Besides, pretty...
It doesn't? 15% extra resistance over the already 20% you get from Nanoweave is worth the way worse uptime of Nano-Armor Cloak? I've seen noone...
...and the "obvious that it was going to get removed, quit whining" comment contributes to the discussion how exactly?
Know how I know you don't even play Infiltrator? First off, if they have Stalker Cloak on, they can't have Nano-Armor Cloak on. Secondly, Stalker...
Welcome to the club, brother! :D People don't use it because they think that 200m apparently isn't safe enough to snipe from, the muzzle velocity...
That's because SMGs on Infiltrators are ********, not because of the cloak itself. Our pistols have a tiny bit of higher TTK than the SMGs, but...
Hmm... let's see... 1. The Heavy can shoot whilst he has his shield up, an Infiltrator can not. 2. A Heavy that had his shield stacking with...
It worked perfect, nothing to complain about, and now they nerf it into uselessness. Heavies can have their zomg shield, why can't we? It's not...
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