Agree with OP. I think the Sudden Death round of the Community Challenge made the strength of the medic revive blatantly obvious. All those players...
No need to change the design, just tweak the balance so that the effective range is more akin to that of lock-on launchers. Increase the damage per...
It needs its range nerfed badly. Infantry shouldn't be such a threat to armor at ranges where they can barely be seen. The Lancer has the same...
The Lancer is already too strong at long range. Infantry AV should be limited to ranges where infantry render as more than just a few pixels to the...
Bolt-action OHKs: Any infantry player remotely worth their salt is incredibly unlikely to be hit by a follow-up shot. A little fish-tailing on your...
The cost is perfect if the MAX gets revived a number of times. MAX revives are junk for gameplay, though, and should be removed along with dropping...
Scopes are a terrible idea for the Lancer, it's already too strong at ranges where armor can barely see you. Spoken as a Lancer user, not a victim.
LA: Jetpack with better horizontal speed and recharge. Engi: A better AI turret (no turning restriction + better protection). HA: AOE shield. Medic:...
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