The maximum render distance for an infantry target- via in-game mechanics- is 250 meters (one hexadecimal from point to adjacent line). It...
Actually this is a popular misconception, the .ini file will not break the 1-hex player rendering distance (from apex to adjascent line) which is...
A max suit or a fully nanoweave heavy are the only exceptions to the one-shot headshot, you'll recognize the heavy as having literally one half a bar...
A 12x scope on the top-tier unsilenced bolt-action of each faction will hit your target at a 1/2 mil drop maximum on the edge of render distance....
I would counter with the "which is easier for me to kill" argument when it comes to running with a tank or not. If they attack the tank instead of...
In regards to the hackers I've run into a few- no clippers that get into/behind a rock or wall and shoot you through it (had an entire squad surround...
Naturally the bullet speed is no-where near realistic, nobody was making that case, and I'm getting most of my 30+ kills at max distance with the...
The jack-*** reaver pilot who rocket-pods an entire mountain to end your 30+ killstreak. The sniper you're trying to help teach how to sniper duel...
*shrug* all valid points, we don't want one class having an advantage over the other classes such as an increased sighting distance while on the same...
Another problem brought up is forcing someone out of a turret, infiltrators are having trouble getting shot the instant they attempt it and aren't...
It's a legitimate question, only reason I can come up with is it would completely make the scout rifle's intended niche as CQC weapon of choice moot....
Battle roster number BJB0847. I've got a feeling you have no idea what that is or what it stands for "space marine", sufficed to say if you're...
That'd be the point, and the whole job of a scout/sniper team as a spotter lines up targets and assists with things like distance and elevation while...
Not sure if it's physically possible but right now the edge of your rendering distance is about 1 hex corner-to-corner away from your position. For...
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