This is Part 2, if you havent read the first post, I urge you to read it here before continuing: https://forums.daybreakgames.com/h1...z1-community-improvements-and-requests.20746/ 5. GLITCH FIXES Blue Screens and Falling though the map have been an ongoing issue, this should have been fixed ages ago... Or when getting out of a vehicle, and trying to aim down sights with a weapon only to see your hand and your weapon disappear, and then eventually reappear when your opportunity for a kill is lost... Or getting out of a vehicle and pressing the buttons to toss a grenade/ emp, only to lag and not toss your throwable accurately and quickly... Or getting kicked of an atv as the second passenger trying to escape a shootout... All of these and more HAVE TO BE FIXED ASAP. 6. CUSTOMIZATION OPTIONS AND MORE ITEMS. Why aren't there any more new items to get in crates for winning solos, duos, fives? Why is it the same since season 1? As I mentioned earlier, there is a lack of motivation to grind this game because of things like this. Reusing the same items in the crates AND the store 3 seasons in a row isn't good at all. Also make the scarf and bandana items specific to its own slot, it doesn't make sense to replace eyewear with something that covers the neck. 7. WEAPON BALANCE, VEHICLE AND GAME MECHANICS SUGGESTIONS With this segment, I'm going to quickfire different suggestions I found in the community and issues that are under this category for fights, cars and gameplay: -Weapon DamageUp till now with all the weapon adjustments that have happened so far, the hellfire nerf, the combat debuff, the OP Crossbow, we have never gotten a damage ratio for each weapon used. I completely understand the balancing due to gameplay and listening to the players, but if we can take into account the actual damage each weapon has, with the rate of fire, and reload time, it would help us to better understand what should or shouldn't be buffed as a vote. -New Weapon for M17 Also, alongside of weapon balancing, a new weapon that uses M17 bullets would be beneficial to how useful the ammo is as the match continues. Often times right after landing in, if you find an AR, Hellfire or shotgun, most players will use that instead of a pistol. the M9 or M17 is a last resort if God forbid, you land at the cabin areas with only that gun available. The suggestion is as follows: * A new weapon, Like a Tommy Gun or another gun * Dual wielding two pistols to make the pistols more reliable -Fist Fighting and Melee If not a new weapon, what about transferring what can be done on PC with the ability to punch and use melee weapons? It would allow players to have a way to defend themselves when landing in a barren area, mountain edges and lakes. -Empty Cabins Speaking of cabins, many argue that there should be more weapon options in those areas, there have been matches when I have found nothing but an ATV, helmet and MAYBE a backpack. Its frustrating to be in a cabin area, and not find anything other than a pistol when there are many options to stock them with. But at the same time, its different than the typical run in at a warehouse, pick up a shot gun, and jump dance with another nearby player to see who wins. Honestly, a bit more variety in cabins would be welcomed. -Shotgun Nerf Shotguns in general need to be nerfed. The game has turned into ShotgunZ1. With Full Armour and sometimes vehicle protection, players can still get killed with one shotgun blast with a bit of distance. I can understand close quarter situations with no armour or helmet, but every other fight is someone running and jumping with a shotgun -Downed Quitters For Fives with revives, when players are downed and they decide to quit the match, give the player who downed them the credit. The losing player is going back to the lobby anyways, why not give them the kill? -Wining Streak RewardsThe game has become more challenging with skilled match ups and ranking, there should be an incentive for the hardworking dedicated player who can consistently win game after game. -C4, or Mines, (and ability to disarm) This would add a new dynamic for traps and awareness. -Vehicle Skins to change appearance completely Food Truck, Ambulance, Bus, Fire Truck, Lambo, Motorcycle with passenger able shoot FORWARD I saw this idea in this post by TheDrizzle22, He has also made valid points regarding the game and the lack of updates: https://forums.daybreakgames.com/h1...-to-failure-with-no-loss-of-enthusiasm.20717/ -Silent (Or quieter) Footsteps for walking crouching -Running over people Bring this feature back, it can be implemented it certain game modes or it can be nerfed as far as it being an instant kill if hit full speed, it was a very entertaining element that added a slightly realistic arcade touch to each match. -Gas station fuel Use the gas station for fuel considering the vehicle nerf in Season 2. Since fuel is limited according to how long you boost, allow a small refuel up to a certain extend, this will also promote gun fights towards the mid/ end of the match when car fuel is scare, giving ONLY a few players a slight advantage for cover, but risking an ambush for going to a station all together. -New Map Self explanatory, new area, new means of cover and strategy, and new ways to implement ideas and new vehicles, weather and game modes to accommodate New and old H1Z1 players. Daybreak, listen to your players, in the long run we all just want to see you guys thrive. We really want you guys to be successful, and this game is amazing, its fun competitive and I find myself coming back to it. For me personally, it was my first BR game, and I gave the others an honest try in comparison, but they couldnt match up. Please respond and give us an honest update. And be consistent. I dont think its too much to ask considering everything that has been happening. I still have faith that you guys will make things right.