[Wish List] Tinkerfest!

Discussion in 'Norrathian Homeshow' started by Cyliena, Nov 9, 2012.

  1. Mortisha Member

    Mechanical tent/camping gear
    bobble head plushies
    bobble head plants
  2. Linlainu Active Member

    *A tinkered cuckoo clock with an animation of a little gnome inventor chasing/being chased by a run-away tinkered contraption or robot.
    *Tinkering tools or workshop tools - screwdriver, wrench etc. or an open tool box with gears and tools sticking out.
    *A tinkered piano/pipe organ with big steam pipes and cogs and gears
    Uwkete-of-Crushbone likes this.
  3. Rawl Well-Known Member

    I'd like to see those flying balloon things from Moors of Ykesha as flying mounts, and with the ability to carry another group member with you would be awesome.
    Uwkete-of-Crushbone likes this.
  4. Uwkete-of-Crushbone Well-Known Member

    I'd love it if the tinkered weapons and such we can make now with the really advanced recipes could be made into house items (they can't yet, can they? never had one). I do think an open tool box with "stuff" in it would probably be more likely, unless the individual tool(s) was pretty huge, from what I hear; seems to be easier to do one big item than a little one, and little ones are easier to make as a set. /shrug

    Either way, it'd be cool. ;->

    Uwk
  5. Quiarrah Well-Known Member

    I would like to see the Gnomes build some "Dr. Who" themed items such as a "T.A.R.D.I.S" (bigger on the inside than it is on the outside) and a Sonic Screwdriver! The Tardis could be like a box that you put in your house and when you click on it you go inside and its like an extra room, bigger on the inside than it is on the outside
    Uwkete-of-Crushbone likes this.
  6. Uwkete-of-Crushbone Well-Known Member

    Do a Search on either TARDIS or T.A.R.D.I.S. on the Homeshow forum, and you'll see our decorators' take on it! Most seem to be free-standing, but I can see something like putting a "blue call box" (perhaps complete with signs; we can make those, and maybe a "magic mouth" sign, something like, "Do step in, the door's unlocked!" when you get close enough) right past the entryway to, say, a 2-room place, and have the "door" be a buried portal to something like the Mistmoore Estates, all done up with a control panel area in the first round entryway, etc. ;->

    If SOE did it officially, there'd be heck to pay unless SONY had some controlling interest in the BBC stuff. They'd have to disguise it, or change 51% at least (and Professor What at Gnomeland Security is just way too annoying, unfortunately). :-/

    Uwk
  7. Uwkete-of-Crushbone Well-Known Member

    Okay, how about this: after spending hours and way too much in-game currency (as opposed to SC) on the requisite materials, make a new recipe in the Apprentice Blueprints 0.001 available: SOMETHING TO EASE THE PAIN OF GETTING TINKERING TO $)%(*@)(%&)$( LEVEL 25. >:-|

    Is it my imagination, or has it been made WORSE than it was in the past? I'd heard of the "trick" to actually leveling in a somewhat-resembling-crafting fashion, by using a Simple Workbench and only doing the first bar of the four, then halting, and still getting the possibility of a skill-up. Well, apparently, that's been "fixed"; there's only one bar, period, without an option to just "create" the fuel. You still use up scads and scads and scads of materials, and after awhile, even making just the hardest level items, a Simple Workbench won't cut it, even with the items still at orange. Leaving home and heading out to the "real" Workbench in the crafting area, I got a few skill-ups for making tricky, hardest-level items (going through all four bars; can't just "create" fuel there, either), then nothing for entirely too long. :-/

    I made the mistake of making 1 set of Mis-Calibrated Gnomish Crosstrainers and 1 set of Automated Finishing Saws, before I wised up and made 28 Automated Rounding Hammers and 7 Automated Finishing Hammers (from the Apprentice Blueprints 0.002 book; I immediately ignored everything else the instant I got to 20 and could Scribe the next book). My totals for materials used: 168 Lead Clusters (although in the higher level recipes, 3 were returned each time, so that would actually be only 87, total [84 + 3 for the Crosstrainers]), 140 Leaded Loams (all the more reason for a Loam Node), and 56 Tin Clusters. Two Malachites were used for the dumb idea of making anything other than the highest possible difficulty item, and 112 Basic Coal was used as fuel, but those are both really immaterial. This was all on ONE character.

    There is NOTHING that I have seen out there, no item, no process, no AA boost, no quests, nothing that would help this god-awful beginning hump. I suppose I can understand the impulse of wanting one's gnome characters to be able to swim in pools full of plat (heck, ogre characters), but why not just add one li'l recipe to the Apprentice 0.001 book, maybe something that would even grey out early to make, but something that would help with Tinkering itself the way we Tinkerers can make items that help other crafters? :-/

    Uwk
    /end_rant

    P.S. If there is actually anything like that out there, please, let me know before I lose too much hair. --U.

    P.P.S. As an alternate, why not lower the Tinkering requirements for the basic Tinkerfest recipes? None of the other holidays require a completely different sub-crafter class to make anything... ;-> --U.
    Geden likes this.
  8. Ocarinah Well-Known Member

    I would love to have the tool chest thing that I have seen in a few zones along (dark grey/black and open with handle going across top the long way) with the oil can that we have to harvest for a quest in steamfont during tinkerfest. We are getting a working tinkerfest door this year but no word on curtains. We need more curtains.
    daicia, Geden and Uwkete-of-Crushbone like this.
  9. Geden Well-Known Member

    I know it is too late but - tinkered doors that function by sliding sideways or part midway as you approach. Or vanish, all goes, but it has to be both mechanical and magical! :)
    Uwkete-of-Crushbone likes this.
  10. Uwkete-of-Crushbone Well-Known Member

    Maybe with a burst of light/sparkles and a puff of smoke (and maybe some noise) to make it vanish? "It turned inside out...and then it exploded." --Galaxy Quest

    Uwk
  11. Uwkete-of-Crushbone Well-Known Member

    Back to my Tinkering rant...it does vary sometimes, depending, but I get the strong impression that the devs deliberately made the skill-ups harder to get when they lowered the material requirements. It's ridiculous. If a recipe is red to me (i.e., somehow I was able to scribe the books, but I shouldn't be able to make it), I should be able to skill-up with every single make, even into orange. Yellow should get me a skill-up at least every other make. I shouldn't be in the position I was tonight, having to make nearly 3 times the amount of skill-ups needed (went from 5 skill to 18 in 34 makes, with 5-6 lead clusters and leaded loams per, with the most difficult item to make in the Apprentice Blueprints 0.001). Once you get past 20, it's relatively easy to do skill-ups; I usually go from 20 to the all-important 25 in 5-7 makes. :-/

    One suggestion I have: since the longer we stay "in the red" with regards to recipe level, the better our chances for a skill-up, get us something for Tinkerfest that actually lowers our beginning Tinkering level from 5 to 1 or 2. You wouldn't want to keep using it after you got to 20, or it could grey out at that point anyway and no longer function. Or make it timed. Or make it have a number of charges, so you'd only resort to it once you make 4-5 things in a row without a skill-up in sight and are running out of mats (and hair). Make it Brokerable, so those worried about single-handedly destroying the entire in-game economy of Everquest 2 if we make Tinkering reasonable can sell it for a gajillion plat or so. SOMETHING. :-/

    Uwk
  12. Uwkete-of-Crushbone Well-Known Member

    Yet More Rant: I think I have it figured out now...usually, when we're crafting, harvesting, or even swimming, etc., if you're talking about a SKILL-up, it's 5x your highest level in whatever, max, and it's really easy to increase that; I usually get to my max skill in a crafting situation within 1-2 items at most. But in all of this, LEVEL-up is completely different. I might be able to get to my max skill point with little to no trouble, but with Uwk, for example, I could max skill in Metal Shaping, then it might take 10-12 items made, at least, to go up a level in Armorer, even with potions, etc. But I expect that.

    The problem with Tinkering is it's the same thing: skill-up = level-up, which is why we could use the help. :-/ If it were another Tinkering recipe in the first Apprentice book, something to give us another boost to our leveling/skilling to get to 25, that would be ideal. Give it like 5 charges only, or even 1, so those who still want Tinkering to be ungodly difficult (ever made 30-40 items to get skill-ups? :-/) will be satisfied. ;->

    Uwk
  13. Uwkete-of-Crushbone Well-Known Member

    Non-rant (yes, it does exist)! ;->

    Galldora had a suggestion for an item, such as a Tinkered thing (either bought off a merchant or a new recipe; I vote for new recipe), that could launch fireworks from the Fireworks Launchers simultaneously; it would be a lot easier to get cool visual effects. Consider this a formal request! ;->

    Uwk
    Geden likes this.
  14. Geden Well-Known Member

    +1 to this
    Uwkete-of-Crushbone likes this.
  15. Avahlynn Well-Known Member

    +2 to the fireworks launcher idea.
    Uwkete-of-Crushbone likes this.
  16. daicia Well-Known Member

    I think we need a Gardener Gnome Statue. I was tempted to ask for a garden themed gnome for Moonlight, but I can imagine this as a very silly quest storyline.
    Katz and Uwkete-of-Crushbone like this.
  17. Uwkete-of-Crushbone Well-Known Member

    Hmm, probably wouldn't be the typical Earth garden gnome...unless, of course, the red pointy hat would actually be a steam-powered drill, or a light you could direct forward to focus on a project when your hands are full, or would extend out at a button click as a pointy weapon to poke at things trying to annoy you while you're busy inventing, or... ;->

    Uwk
  18. cellinaire Well-Known Member

    huge rhodium gear / huge carbonite gear (both active/inactive)
    **it'd be a lot better if 'huge' version of these cogs have x4 diameter at max than the maximum size of large gears)



    always thought it was weird that large carbonite gear only has inactive version...

    (just have to enlarge the base/max size, so no big deal for devs imo.. plz ye know Tinkerfest is approaching fast!! :D )
    Uwkete-of-Crushbone likes this.
  19. VeilShard Active Member

    I'd love to see a Jet-pack as a flying mount
    Uwkete-of-Crushbone likes this.
  20. Uwkete-of-Crushbone Well-Known Member

    Me too, though I always worry what becomes of peoples' legs with that... :-/

    "Well, that's one way to make your butt look smaller..." ;->

    Although, if anyone could come up with a solution to that, it'd be the Gnomes (since they'd be the ones inventing such a thing in the first place)...like Incombustibulatoring Lowerappendagelids (metal pants, of course, which wouldn't necessarily help with heat damage, unless it shunted it away somewhere else, somehow...maybe redirected it back into the combustion chamber--hmm...). ;->

    Uwk