I played around with the right side last night in Dreadcutter, and it really is just functionally awful. The whole concept of the more increments you have the faster Rift and Apoc cast is just bad. Especially when the max bonus is at max increments, so to cast those spells at max increments you don't gain any more increments, meaning those casts are completely wasted in that department, meaning longer before you build increments for the final spell again. It also encourages saving Apocalypse because you'll cast it faster, but really all that does is create more spike dps for a loss of overall dps. Then you have the really funky stuff. Aura, no increments. Both the green AE debuff and deagros, no increments. 3 AE temp buffs, no increments. Dark Aggravation (nevermind the no spell double on it) regardless of how many mobs you hit with it only gives increments for 1 mob. Dumbfires even though they are all ae's, 1 mob. So we have all this stuff that should be helping us to AE, in AE situations, that doesn't work at all with the AE line. Doesn't really make much sense. There are only 2 reasons this line even kind of works ever. 1, Dark Siphoning is bugged and gives you increments for every friendly player hit by the heal portion. 2, because you pull 10+ trash mobs at a time (that live for a long time) in dreadcutter, and on Pirate Kings there is dead time between add sets if you dps is good, meaning it's hard to keep increments on influx without losing dps. Maybe if Warlocks where like Wizards, and had good useful PBAE's that you always wanted to cast, like Eci's, Fusion, and Firestorm. But alas, all we have is Cataclysm.