This is not to complain, but to look for ways to even the playing field. This means a little love for the Wizards too, of course. If the powers that be are interested in implementing a few of these, I would be happy to provide insights into which ones are more important. I don't want to see this ENTIRE list implemented. We'd be overpowered. I just threw a lot of positive changes out there to see what might stick. That said... here goes ISSUES: Raid Mechanics: Reality 1: Warlocks are heavily DOT based. Reality 2: Warlocks are heavily noxious based. Reality 3: The recent changes to Time Warp almost cut the time spent double-casting in half for mages. Problem 1: Most challenge mobs clear detriments. As a result, significant amounts of our dps doesn't happen. Problem 2: No gear in the last few expansions has a "debuff noxious proc". All other debuff types are represented on many pieces. This isn't massive, but considering it is harder to max out debuffs on mobs now than years ago, its just another brick in the wall. When you stack this with detriment clears, at any given time during a fight, the mob being battled is more likely to not have tons of noxious debuffs on it. Problem 3: While Time Warp resets were probably not working as intended, much of the love scouts got in their improvements seems to have been built against the backdrop of short fight parses mages were putting out with Time Warp working as it has previously. Group Dependency: Reality 1: Warlocks are more dependent on Upbeat Tempo for dps than any other class is on any other buff. Realty 2: A poorly communicated/timed/false positive/whatever Time Warp hurts a Warlock more because of overlapping with Focused Casting Problem 1: A raid night with no Troub and Warlocks are parsing with the Brigands. A raid night with a Troub who dies a lot? Same. The other 3 dps mages do not suffer the same massive burnout to their potential if the raid is a specific class short. Problem 2: The other 3 mages cannot so easily have their personal biggest way to spike dps ruined like Warlocks can with Time Warp miscommunication. As a result, on a given night the parse is likely to include multiple inadvertent overlaps of Focused Casting and Time Warp. This is why adjusting Focused Casting to be +100% to pre-modified base makes sense. Bad/Broken Spells: List: Absolution: Cast time makes it almost never usable Dissolve: Never worth casting (honestly, we're ok with this) Dark Infestation: If Dark Broodlings are triggered, the DOT portion fails to keep ticking. Dark Nebula: Practically never worth casting Rift: Only worth casting to someone spec'd right side prestige. Distortion: Only worth casting to someone spec'd left side prestige. Flames of Velious: Only worth casting to someone spec'd left side prestige. Master's Strike: Never worth using, despite having to earn. (Warlocks AND Wizards) Static Discharge: Never worth using. Encase: Only worth casting as rare filler if spec'd right side prestige. Stat Progression: Reality 1: The other 3 mage dps classes benefit from stat progression more because of their lifeburn/manaburn/soulburn and for the summoners, pet stat sharing. All of us grow in our OTHER abilities, but the other 3 class types have abilities that "double benefit". Reality 2: The other 3 mage dps classes benefit from Spell Double Attack progression more because they have more time when they are not guaranteed a Spell Double Attack. Combined Problem: This means for every upgrade we all get, the other 3 mage dps types actually grow a little more than we do. Solutions that would encourage Warlocks: More important ones first. Focused Casting: Make it add 100% to premodified base of spells instead of adding spell-multi. This focuses on fixing the stat-progression issue, as right now every point of spell-double attack gained on gear helps non-warlocks more than warlocks. Gift of Bertoxxulous: Make it maintained. The buff does minimal damage, so casting it over and over becomes tedious for minimal benefit, especially since it doesn't proc on all our spells anyhow. Furthermore, change Gift of Bertoxxulous's damage to be = to 1/2 our intelligence, and proc on all noxious spells. This would make it tie it in directly with stat growth, and would be useful in all scenarios. Curse of Darkness, Netherealm, Eternal Damnation: Cut the cast times in half for our temp buffs. These are meant to be able to be used mid-fight, but the duration on them takes too long to be worth using most of the time. They are meant to be great if used at the right time, but right now, they take so long that they should only be used pre-pull. Additional: Right Side Prestige Viability. Most people see that the Right Side Prestige "should" be the natural path for an AOE Warlock. However, it just doesn't play out that way. On AOE-rich content, it breaks even/slightly beats the left side, otherwise it is significantly worse. This could be addressed by having the right side prestige increments cap at 150 instead of 180 for Warlocks, making this side more viable. Wizards got this, we should too. Additional Solution: To share the wealth, make the duration of the Warlock/Wizard buffs on the left side prestige last for 45 seconds instead of 30. This allows for a more free-flow playstyle while not impacting dps very much. Get Absolution's base cast time changed to 3 seconds (meaning 1.5 w/ 100 cast speed). Boost Rift's damage by 25% (or reduce base cast time across the board) and make it do noxious damage so that it plays nicely with our Left Side Prestige. Fusion does elemental damage, Rift should do noxious damage. Fixing the dot on Dark Infestation to be independent to triggering broodlings would be nice. Increase pre-modified base damage of Master Strike by 50% and the base cast time cut in half to help both Warlocks and Wizards (albeit a situational improvement only, it drives many people nuts that "Master Strike" should never be used by a Sorcerer) Change Dark Aggravation to trigger the AOE part of its damage first. If the first of the two hits kills the targeted mob, the 2nd hit never happens. (this is really an extremely minor fix, but it would be nice. Interestingly, this spell does not work consistently with Time Warp or Focused Casting. It seems to fail double attacking a lot. Unsure why. Lastly, a few other ideas for a few of our endlines that don't work well: Change Volatility to make Aura of Void apply as an 8-target AOE instead of the +/- range oddity that Volatility currently is... it has been tested consistently that this does not work on Raid Mobs as advertised. In addition, casting Aura of Void does not trigger increments on the right side prestige. It should. A similar fix to a spell that wasn't working like that was given to Wizards. Alternative: Change Volatility to be: Harbinger of the Plague: Instant cast temp-buff that converts all of the Warlocks non-noxious spells and abilities to do disease damage, and changes the prerequisite of Gift of Bertoxxulous triggers to work for disease and poison damage. Change Aftershocks to give all Warlock damage over time spells an "aftershock" that is proportionate to the power of the spell that triggers once the spell expires naturally or TWICE if it is cured. This would help balance our dps against the rest of T1 dps that don't suffer from mobs that cure. Obviously for PVE only. Change Focused Catalyst: Each point should give the next +2crit bonus and reduce the health cost by 2%, with the final point making the ability impossible to resist and free to cast.