To Devs : From End game Warlocks.

Discussion in 'Warlock' started by ARCHIVED-Modean, Mar 13, 2006.

  1. ARCHIVED-Dreadwalker Guest

    The changes on test update #23 regarding procs maybe one nerf to fast casting classes that benefit us. From what im reading the longer your spell cast time better chance to proc spell procs and the lower the worse. So this may reduce some of the T2/T3 guys dps as their fast cast times would let them proc a heap over a long fight. Be interested to see how this pans out.
  2. ARCHIVED-Dakwa Guest

    I agree. We need aggro control seriously. As it is right now, no one can out aggro a Warlock, and I have seen times when even Rescue could not draw back a mob when My warlock had pulled from the tank.
    The problem here is it is too easy for the warlock to over power the tank's taunts, unless we cast only our low damage spells or do not cast at all.

    Power, yes we draw too much power for long fightsd, but having a Dirge in your group might just be a major help, and without one your screwed in all ways.

    Buffs; nice but the only ones that are actually worth a flip are the ones that boosts our power and int. The others are basically a joke in the first place.

    It would be nice to have a pet that was worth something instead of just decoration. Even if it had say a deaggro ability that would help, and in that I mean a real deaggro ability.

    Concussive I have not seen work on even signle target spells, as even that seems to increase the draw of aggros from the tank. We need something and stop making the warlock a wasted toon.
  3. ARCHIVED-UrkBloodAxe Guest

    parses for your amusement : everyone is level 70

    Vilucidae the Priest of Thule
    Allies: (07:59) 3123462 | 6,520.80
    necro (30 aa) 400199 | 835.49
    ranger (45 aa) 305071 | 636.89
    assassin (30 aa) 235276 | 491.18
    assassin (30 aa) 231950 | 484.24
    ranger (auto attack only) 224575 | 468.84
    warlock (49 aa) 222754 | 465.04
    warlock (38 aa) 212820 | 444.30
    wizard (40 aa) 194952 | 407.00
    zerker (30 aa) 184564 | 385.31
    brigand 165254 | 345.00
    illusionist (30 aa) 137058 | 286.13
    MT guardian (45 aa) 119879 | 250.27
    a Thulian fear-devourer
    Allies: (02:08) 1563127 | 12,211.93
    warlock 148591 | 1,160.87
    ranger 142088 | 1,110.06
    assassin 134986 | 1,054.58
    necro 120673 | 942.76
    ranger 117939 | 921.40
    zerker 107121 | 836.88
    warlock 102272 | 799.00
    wizard 80774 | 631.05
    zerker 78467 | 613.02
    ranger 78049 | 609.76
    wizard 75737 | 591.70
    MT guardian 70704 | 552.38
    brigand 65090 | 508.52
    Didn't have our 40+ aa bruiser, the monks or swarshbucklers.

    The zerkers in this raid do not have the aa which maximize their damage. The zerkers who were not in the raid hit 2k dps regularly.

    The warlock who was #1 in 2nd parse used 2 repair kits in the raid (18 deaths.)

    My dissapointment in warlock is best communicated by this experience in Labratory of Lord Vyemm. There is a beholder about 2/3rd of the way in. He has immunity to melee / magic auras. While fighting him, he was immune to melee from 100% to about 15%. I was #1 in damage output upto this time, in what seemed like less than 30 seconds the 45 aa ranger went from 0 damage to #1. There is no way a warlock can output that much damage in a short period of time.
  4. ARCHIVED-Kaeylum Guest


    What Vic forgot to mention was, the raid had an uber dirge to debuff the mob too, sure it's only a disease debuff, but it's still uber.
  5. ARCHIVED-Fat T Guest

    We have 2 Dirge's np. Just lacking the troub and Brigand.