For those that did not participate in beta. Kunark Ascending Timeline Many of us have gone thru painstaking lengths to update eq2wiki for you guys (and ourselves) to use when doing the signature and more. Thank you for everyone that chipped in! Click this link to open the wiki. http://eq2.wikia.com/wiki/Kunark_Ascending_Timeline Tracking In Kunark Ascending classes that can track have a massive advantage over classes that cannot. So if you have not chosen a raid main or you're undecided about which class you'll start with first, I highly recommend one with the tracking ability. As an alternative you can purchase a race change potion from the marketplace and become an elf. I believe all elven races (half elf, high elf, wood elf, etc.) have the tracking ability. So race change is an option. Another alternative is the ranger merc from Kelethin. He gives you the ability to track (So I'm told. I have not tested this personally). The devs have made this expansion harder that before. Quest updates roam around and some are never stationary. Get tracking! New Spell Timers for Hotbars It's pretty cool! It's similar to Profit, Darqui, Drums, etc. in the sense that it adds a timer over the icon on your hotbars. This works for both spells and items. To turn it on go to Options > User Interface > Spell Icons > Display Numerical Reuse Counter. Health If you're planning on tackling KA heroic and raid zones I recommend you get yourself up to or over 4 million hitpoints. Wards have been nerfed down to 50% due to a new 50% bleedthrough. You have to survive some hits now. 4 mil seems to be the magic number for a minimum. You can certainly get by with less, this is just my personal recommendation. Deity Points For those of you that don't know there was a massive change to deity points in beta. Open up your deity window and look at your potency, crit bonus and stamina. You now a reason to grind your butt off, even level 100 with max AAs. Go, go, go! Ethereals from ToT When you log in they will be in your overflow. They are now heirloom so trade them to an alt or new main if you want! This includes jewelry, cloak and war runes. New Critical Weapon Procs All Kunark Ascending weapons will appear to be kind of low in the tooltip. But don't let that fool you! They crit for upwards of 350 million! So if you see a weapon that has a proc of only 18k, GET IT BECAUSE ITS AN UPGRADE! Kaesora & Cabilis The entire zone of Kaesora was relocated in Fens. You can now find it very near to Cabilis, the place you did the Greenmist Heritage Quest. There's also a new zone in for Cabilis. All three zones look identical and are within 100 meters of each other. Meaning they have stairs below the terrain that leads to a stone entrance door. The new default map should show the new locations but if you're using a custom UI they may be wrong. Solos, Advanced Solos, Heroics and Raid Zones They are located in Fens, Kunzar Jungle (City of Mist), Thalumbra and Obulus Frontier. Some of them are inaccessible until you've done a few of the Signature sub-quests. Some zones are not accessible until you've completed the entire signature questline. New Purple Adorns for Armor These are player made by tradeskillers only. Each tradeskill class (jeweler, woodworker, provisioner, etc) can make two of them unique to their class. These are sets of runes. Meaning 3 of them will give 100k ability mod, 26 potency and all of them increase an ascension ability. You'll like them! New Green Adornments Every zone (including raids) drop new damaged (just like ToT) green adornments. We still don't know where to obtain all the recipes. Resolve Requirements Each new heroic and raid zone have resolve requirements. Failure to meet the requirement will almost certainly mean you will not be able to kill that particular mob. Here is an estimated scale from beta... thank you for whoever did the write up on this (sorry beta forums are down so can't remember your name). Solos and Advanced Solos do not have a resolve requirement but you will certainly notice the new combat mitigation on named and trash. Debuff! T1 Zones: Minimum Resolve - 189 Fens of Nathsar The Ruins of Cabilis [Heroic] Kaesora: Xalgozian Stronghold [Heroic] Kaesora: Tomb of the Venerated [Event Heroic] Areanna'se Spire Forgotten Sanctum [Heroic] Repository of Secrets [Heroic] Vessel of the Sorceress [Event Heroics] Kunzar Jungle Lost City of Torsis: The Spectral Market [Heroic] T2 Zones: Minimum Resolve - 241 Kunzar Jungle Lost City of Torsis: Reaver's Remnants [Heroic] Lost City of Torsis: The Shrouded Temple [Event Heroic] Obolus Frontier Crypt of Dalnir: Baron's Workshop [Heroic] Crypt of Dalnir: Ritual Chamber [Heroic] Crypt of Dalnir: Wizard's Den [Event Heroic] T3 Zones: Minimum Resolve - 290 Kunzar Jungle Lost City of Torsis: Reaver's Remnants [Challenge Heroic] It should be noted that this is a general idea of the requirement but named mobs will vary in T1-T3 reqs. One zone can have both T1 and T2 names.